Amphealy
Amphealy
214 / 25
10th May 2013
3rd Sep 2014
Generates simple graph based on bomb temperature and pressure. Uses memory capable of operating at max number of particles to store the data before it is writen to a graph. Use the sample delay if memory runs out too fast or if too long idle.
pressure goop crazy storage frmebetterinsl memory test tester bomb electronics

Comments

  • Death_Silence_66
    Death_Silence_66
    12th May 2013
    i broke it
  • Kikinicij
    Kikinicij
    11th May 2013
    Ah, I see. Yeah there are some things that are just TOO big to build on TPT. Its kinda sad that thats one of its limits to creations. :( Anyway this is very functional and I like so heres your +1.
  • Amphealy
    Amphealy
    11th May 2013
    Pretty much, just this uses PSNS rather than WATR for pressure detection. I would have liked to give this the same functions as the other one, but lack of space to work in makes it impossible. Idea was to make this version 2 of the bomb tester, but it didn't work out.
  • Kikinicij
    Kikinicij
    11th May 2013
    Isn't this the same thing as your bomb tester except this graphs and stores the data?
  • Amphealy
    Amphealy
    11th May 2013
    I think for now it is best to think of the heat measurement as heating versus a cooled object. I can't think of any good way measure the heat while keeping the limitations i stated bellow in mind. Even if I remove the cooling from the heat sensor. The ammount of DMND, VOID, INST and GLOW in the device is going to give wrong result for bombs that produce heat only for a short time. If i can fix that logic maybe I can look at another way.
  • Amphealy
    Amphealy
    11th May 2013
    Yeah, I couldn't think of any better way to sample heat. Perhaps I could have tried capturing some of the explosion gases or whatever other crap and feeding that to the sensor array. However, I went with this approach in the end. The electronic logic can only handle incremental changes in temperature. It gives mashed binary to the memory if there's any randomness to the temperature triggers. Mostly down to the fact that every time a sensor in the array is triggered, it disables only the 1 sensor immediately bellow itself, instead of all the sensors bellow itself. This is needed so I have only 1 sensor output(the highest) from the array. I think I can redo this logic a little better. It's SWCH based instead of the usual BRAY to allow for it to operate at max particle count. I knocked about 1000 degrees off the scale of the heat sensor to allow for the cooling effect, but I guess it can have other adverse effects on a bomb as you said. I'll see if I can make a better temperature reading if I get some time.
  • Dorito_tRF
    Dorito_tRF
    11th May 2013
    if you pour a little thunder on it, 9000 degrees, you get 2000 in the results
  • Dorito_tRF
    Dorito_tRF
    11th May 2013
    the heat sensor absorbs alot of heat(due to it having alot of surface area), making a bomb that gives temps of 5000-7000 all the way down to under 2000
  • mr_snrub
    mr_snrub
    11th May 2013
    also how does the fp work now. I'm confused. new saves go to the first spot but where is the most voted save??
  • Oats
    Oats
    10th May 2013
    This shouldn't be first, it should be grandfathered in. +1