fixed for next version, it's the PSTN. It has an array of size 128 that it uses to remember what it needs to push that frame, but when it pushes more than 128 things it just starts overwriting memory for other things, like the array that stores TRON colors. very strange.
definetely one of the strangest bugs I have ever seen ... just like that one where DEUT explosions got the deco color of particles deleted long ago ...
After opening this it breaks the colors of tron for some reason
I love the framerate controller. Great idea.
Dobraya_Dusha, ya tebya na small-games videl)
sammrr Dobav' B BkonTakTe