I saw this thing when i was watching the "Mutant chamber" by Orgich
glitch
orgich
ostrich
bugs
buggy
chicken
ananas
pixelslimit
Comments
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The particle limit is what causes it, because if you start the explosion from the top left corner with the cray on the effect does not occur. It doesnt because the deut explodes all at once. If that is true, then the game is rendered top left to bottom right, not all at once. And that is why the cray goes a little crazy.
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Whoops, never mind. I thought I saw another 0 in there. So yes, it has something to do with the particle limit.
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Why does this save have such a higher particle limit?
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Anyone notice that time has a factor? Also, it seems to move in a pattern, alternating between two different pictures. HHMMMMM
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@The_New_Powder9999: I've pressed the button. Everything still looks normal. Perhaps its the settings I have on my computer, but I see no change in the blinking.
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@runemaster, did you press the button? How good your computer is doesn't matter for this.
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I'm not sure if this is happening to anybody else, but if I copy it as a stamp and paste it into a new, empty save, going frame by frame it still has that desyncronized property; it's strange that everybody gets different results, though...
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You do understand that if you have a GOOD computer this is basically a non-existant thing. Whenever I see a save with "STRANGE" in the title I know someone hasn't done their research.
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umm... they do blink evenly
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Particle limit is 235008 particles. And trere are exactly 235008 particles when this thing explodes.