MrSkarbonke
MrSkarbonke
88 / 16
1st May 2014
1st May 2014
I saw this thing when i was watching the "Mutant chamber" by Orgich
glitch orgich ostrich bugs buggy chicken ananas pixelslimit

Comments

  • program
    program
    4th May 2014
    to all of you say its the particle limit, you are sorely mistaken. the max particle limit is 400,000 particles. the particles present in this save is ~255,000 particles.
  • lauritc2
    lauritc2
    4th May 2014
    fake it works on 60 frames too but i am not sure if its fake
  • poptower
    poptower
    4th May 2014
    weird, i have 20 fps hardly and lag and its still messed up
  • jman31415
    jman31415
    4th May 2014
    I think this happens because when the DEUT explodes, the massive amount of calculations involved doesn't allow the calculations that make the entire chunk of INVS light up at once run to completion, only making little bits of it flicker on and off when the frames update.
  • Ben_Ger
    Ben_Ger
    4th May 2014
    I guess it is like with modern games. lower framerate means it takes more time to update everything on the screen. but since powdertoy seems to always update as much as it can in one frame... it seems to have these issues here, where it updates one half in frame 1 and the other half in frame 2.
  • coolkid215
    coolkid215
    4th May 2014
    i believe its to do with pixel updates, where it doesnt quite recognise it until a certain time
  • 00yoshi
    00yoshi
    4th May 2014
    but i like it bc that is a hard bug +1
  • 00yoshi
    00yoshi
    4th May 2014
    @MrSkarbome
  • 00yoshi
    00yoshi
    4th May 2014
    heard about max particles?
  • the_new_powder99999
    the_new_powder99999
    3rd May 2014
    I did this a while ago but with a different max particle maker, it also can completely disable most life types, mess up electronics, and put out fires.