SWuS_OS
SWuS_OS
51 / 12
6th Jun 2016
13th Jul 2016
Unpause, ctrl+z, the bombs do the rest. NEUT suffers from a black-hole on explosion, and no fix seems to be comin sooo. Anyway, if you copy, give cred, if you downvote, explain why.
superboom reaction explosion explosive missile bomb bunker city supernuke nuke

Comments

  • SWuS_OS
    SWuS_OS
    11th Jun 2016
    Ok, thanks for calification :D
  • jacob1
    jacob1
    11th Jun 2016
    The reason this doesn't work in my mod is because the BHOL always appears. When you load a save it forces a stacking check, causing the BHOL to appear on the next frame. When you undo in my mod, it "loads a save" causing this check to happen. When you undo in official tpt, it uses another method which doens't force a stacking check. I think it is a bug though ..... so i'll probably fix it.
  • Nykollas
    Nykollas
    11th Jun 2016
    new update to stickman's blood and gore efects and dismenber body
  • SWuS_OS
    SWuS_OS
    10th Jun 2016
    .... What?
  • samrrr
    samrrr
    9th Jun 2016
    please make anti ctrlz detector working always(each frame)
  • samrrr
    samrrr
    9th Jun 2016
    good very good +1
  • SWuS_OS
    SWuS_OS
    9th Jun 2016
    @Unknown why max it? Cooled deut fills the entire screen anyway, even if you dont. @TotallyPro, sorry bud, I can't fix that. This bomb wasn't made for Jacobs Mod users, why don't you just try it in regular TPT intead???
  • unknownkarma
    unknownkarma
    9th Jun 2016
    The same as my bomb, except I think I superheated the deut and made it reach the particle limit
  • TotallyPro
    TotallyPro
    9th Jun 2016
    i would just like to point out i can't get these working on jacob's mod
  • SWuS_OS
    SWuS_OS
    8th Jun 2016
    I added the snow as a joke... Maybe I might make a sing bomb, but sing is technically a cheat element, sooooo.