I've finally finished the more interesting parts of the text screen peripheral I'd been building for several months for R16K1S60. *** Update: Fixed TEST, see main save ***
sorcery
nextgen
screen
computer
60hz
display
printer
electronics
subframe
r16k1s60
Comments
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Because it made no sense to me that way. I wanted to use the most useless bit to keep the BRAYs and stuff alive, and that was the 30th one. You can use hexadecimal pretty much anywhere anyway, even in the PROP tool.
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Why does every pixel in the memory have a red wavelength in it? All it does is make me go to the calculator and add 2^29 to whatever I'm trying to do. Why not make everything have a blue wavelength, so I could just add one?
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That's a difficult question. I've had prototypes as far back as September, but that doesn't mean I've continuously worked on it since then. I got the computer done in January and the screen was half done in February. I seldom had to *figure* anything out. Instead, one out of five days, when school was too boring to not let me get distracted, I would come home and build a unit and that's it. When I wasn't having a lazy month, that is.
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how long did it take you to figure this out and make it work so well?
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Just see P2, don't like this!
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This is some of the best things I've seen on this game. And trust me, I've seen a lot.
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jdfiooijoeiw
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....I can feel my ignorance flowing through my veins.
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You'd have to use Y << 5, of course. There's no multiplier in R16K1S60.
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The bit mask for setting the cursor is 0x1000. You just send 0x1000 + Y * 32 + X to the terminal, that's it.