<Updated> This is a prototype for the SFPI challenge. This bot is built with a more complex brain structure; A pseudorandom relaxed signal, a sensory decipherer for wall detectors, excitable motor ganglia and a 2 min memory!
complex
malloc
complicated
complacated
basicai
sfpi
memory
neuron
brain
electronics
Comments
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So, it moves randomly, but if it sees a wall it will move away, and if it remembers that is saw a wall a while ago it moves away. Is there anything I missed?
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ok, thanks Karakanlud!
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Schmolendevice: ooh I see now. I haven't noticed they were outside of it
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Sylvenia: Of course I do! The first two replies were meant for you, I should have tagged you in it.
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Hey, Karakanlud, although Schmolendevice did find up a way to make the "logical" decisions with you, the idea/ complaint was mine. Give me at least at little credit!!
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I see now, the purple auxiliary WIFI at the neuron triplets. Thing is that despite the Gravity Wall, they seem to be "blown away" a few seconds into the simulation.
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Proofreading 1 controls reprogramming, proofreading 2 stops the creature 3 pixels before hitting an obstacle, so it won't break.
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Memory units act like brick detectors, they reset after a certain amount of time, and the longer duration units provide a less frequent signal. Currently they are connected to GPMPs which guide a powder particle to activate a certain ganglia, and inhibit the opposite one. At ganglias, activation simply sends signal to more synapses from a slowly cooled action potential neuron, so itt will cause longer and more probable signals.
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Proofreading 1 I guess helps control "decision changes" while Proofreading 2 employs a secondary sensory array for correcting incorrect decisions?
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I'm presently curious to see how your system "remembers" information. For some reason my debug mode WIFI and Portal "linking lines" are disabled and I cannot easily see which WIFI are connected. For the movement ganglia, I guess that those mini chaos cores simply add to the randomization by causing any queried motor action potential to be of random duration?