Qweryntino
Qweryntino
154 / 10
27th Aug 2016
3rd Sep 2020
It will not break under flow of liquids, powders or gases. Free to copy without credit. WARNING: it won't work if there are more than 150k particles in a simulation.
pstn crawler mover electronics piston ship electronic glider subframe

Comments

  • Yulmoocha
    Yulmoocha
    28th Aug 2016
    meet ship to ship, it cuts!
  • the_new_powder99999
    the_new_powder99999
    28th Aug 2016
    I have no idea how you did this. It is like a normal one, but when you spark everything at once it doesn't break. Did you need to know subframe electronics to make this?
  • program
    program
    28th Aug 2016
    push one ship into another, too funny. +1
  • Wigglebot
    Wigglebot
    27th Aug 2016
    this is very cool +1
  • 12Me21
    12Me21
    27th Aug 2016
    Very nice. but for a true (almost) indestructable piston mover, you'll need to make it 15(?) pixels wide to take advantage of the maximum FRME attachment distance
  • Deulnse
    Deulnse
    27th Aug 2016
    this truly isn't too robust, still innovational, but mere fire decimates this ship. Still, i am fascinated and impressed by such work, I simply cannot achieve such results in a piston crawler
  • fatboy2
    fatboy2
    27th Aug 2016
    Amazing! This is a great leap forward in piston crawler tech!
  • Self_Destruct
    Self_Destruct
    27th Aug 2016
    When you move the two ships into each other, the one totally wipes the other out.
  • MasonMac
    MasonMac
    27th Aug 2016
    takes only 1 frame to move the ship
  • Qweryntino
    Qweryntino
    27th Aug 2016
    Nah, this is just a concept, like a building block of something more creative. I have some plans for it too, maybe in that day i'll make a thread