This is a demo of SIMD16S, a 16-bit, 16-core, 60Hz SIMD (parallel processing) unit. It runs Conway's Game of Life comfortably at a reasonably fast pace. Hooray for subframe!
subframe
engine
life
conway
electronic
electronics
simd
graphics
60hz
computer
Comments
-
@mark2222 @QuanTech True. Changing and using the ctype of a FILT twice has been done, the most obvious example to me being actually in my current adder design. This was thanks to "PSTN hackery" and the subframe propagation of multiple DTEC. Using the same column of OR FILT to do two things in one frame. Iz TPT "complete" now? :)
-
@grenadegoose It's the blue-and-yellow thing that shows up a few seconds after the start. @QuanTech Actually, it's been done already (using the same FILT twice in a frame).
-
@QuanTech If somehow layering FILT could be made to work and perform logic operations in the order of the particle IDs of the items in the layered stack and DTEC could have a "layer" property, say, tmp, to isolate ctype transfer to different layers, we'd have quite something. Same goes for FILT's tmp2. You could fit multiple adders in the same space and make them even smaller.
-
basically "escaping" the frame rate limit of TPT
-
example: Changing the ctype of FILT multiple times per frame (the user doesn't see it changing)
-
if ultra-subframe is ever achieved, TPT iz complete
-
and then comes "ultra-subframe" which hax the source code of TPT to perform multiple calculations per frame, without multicore processors.
-
how do you get to game of life?
-
Since the discovery of subframe technology,TPT quickly saw a technological reinvention without adding new electronic components or stuff....just like IRL technologies
-
@eli573 Both. The screen can be updated at 60Hz if you wanted to (as is done before the GoL demo), but in the demo the GoL computation takes 47 frames, so the screen is only updated a little more than once per second.