ATernative
ATernative
22 / 4
26th Oct 2016
26th Oct 2016
Enjoy) Fixed an piston issue (2 outputs were sparked more often, than others)
random filt randomizer

Comments

  • Self_Destruct
    Self_Destruct
    26th Oct 2016
    @Schmolendevice I agree, this could have been made less psuedo-random.
  • Schmolendevice
    Schmolendevice
    26th Oct 2016
    I'd argue that as the frequency of each the signals used in the "randomization" is constant, although they are unequal, the net result over time is a periodic pattern of sparks that constantly repeats. We can call the time at which you turn it on the "key." Each "key" would yield different, but related and _periodic_ spark patterns. DRAY + PSCN can be used for the 60 Hz clearing as we already do in our 60 Hz adders etc.
  • jasiu2002
    jasiu2002
    26th Oct 2016
    Not exactly a randomizer. Ran it twice and got the exact same results.
  • ATernative
    ATernative
    26th Oct 2016
    @danieldan0 thx, I'll do another version, because it will be some other random
  • ATernative
    ATernative
    26th Oct 2016
    @NewTrain64 It's an issue and I'm working on that part
  • Zezombye
    Zezombye
    26th Oct 2016
    WOW! Good work to don't geet downvotes!
  • NewTrain64
    NewTrain64
    26th Oct 2016
    The bottom is always the longest for me.
  • thebestnlgamer
    thebestnlgamer
    26th Oct 2016
    nice save and i like you'r logo +1
  • danieldan0
    danieldan0
    26th Oct 2016
    @ATernative id:2004489
  • ATernative
    ATernative
    26th Oct 2016
    @PortalPlayer I know about that and I'm trying to fix it