@Schmolendevice I agree, this could have been made less psuedo-random.
I'd argue that as the frequency of each the signals used in the "randomization" is constant, although they are unequal, the net result over time is a periodic pattern of sparks that constantly repeats. We can call the time at which you turn it on the "key." Each "key" would yield different, but related and _periodic_ spark patterns. DRAY + PSCN can be used for the 60 Hz clearing as we already do in our 60 Hz adders etc.
Not exactly a randomizer. Ran it twice and got the exact same results.
@danieldan0 thx, I'll do another version, because it will be some other random
@NewTrain64 It's an issue and I'm working on that part
WOW! Good work to don't geet downvotes!
The bottom is always the longest for me.
nice save and i like you'r logo +1
@PortalPlayer I know about that and I'm trying to fix it