60Hz zero latency buffered screen, 20(x2)px by 20(x2)px, 16 colors. Connect with any compatible GPU (none exist as of writing) for the best graphical experience.
electronics
very
electronic
60hz
screen
subframe
color
colour
display
graphics
Comments
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oh my my that is new age stuff
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hot damn
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This is beautifull. 1+
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its so beautiful. +1
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@oldstones I guess you could say that xD. If you have animation data or an interface you'd like to connect it to, I might help you with it. This screen is very general purpose, it can draw any 20px by 20px pattern at (for one colour) 60Hz. Data is transmitted colour by colour, so the actual frame rate depends on the colour count for each animation frame.By the way, if you're interested in the technology itself, "subframe" is the search term :).
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mark2222.... So... magic?
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@oldstones The screen output is the pixel grid on the bottom left. For the demo, the input is coming from a throwaway VRAM (top left), which feeds the screen 21 random FILTs every frame -- 1 FILT for each column of the screen, 1 FILT to select colour (the 20 FILTs are duplicated in the VRAM for simplicity). One can make a rudimentary animation directly from this setup by editing the throwaway VRAM FILTs, though a graphics driver is preferred (that would take a bit of time to make, though).
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Awwesomeeee
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+1 I, for one, have no idea what's going on here. In the simplest of terms, how would an image/animation be produced? How would an input be... inputted? Is there some way you could give an illistration of how this can be manipulated? I don't even know which of the shiny objects is the screen.
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Got it to FP! Yes!!!