60Hz zero latency touchscreen, 20(x4)px by 20(x4)px, 16 colours, toggleable touch input. Demo includes a driver for drawing with a random brush. ...Yes, this is nuts.
electronics
electronic
60hz
subframe
display
colour
color
touchscreen
screen
Comments
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OH GOD I added DRAY.
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@tptquantum The speed is still the main problem here. The SNES's CPU is about 3 MHz. That's 3 million operations per second. Powder Toy processors are 60 Hz. Even if you use tpt.setfpscap(2), it probably isn't going to go above 500 Hz. To top that, the SNES had special hardware for graphics processing (read: GPU). So it's not going to be as simple as converting the screen to 16-bit.
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*accidentally presses detonation button* *boom*
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*touches Gagootron*
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*touches*
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you should make a 16bit screen for the R16K1S60, snes emulator in TPT? +1
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@The8BitPotato Unfortunately, the R16K1S60 may be too slow to do anything interesting with this screen. Just going through 20 columns would require 20 frames, which is already 1/3 of a second. Also, this screen is 20-bit, while the R1 is 16-bit. @mjpowder Is there something significant about the date that I'm missing?
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mark2222 Date: 03 March
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This + R16K1S60 = awesome
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Guys, 2111433 is a lag trap!