mark2222
mark2222
142 / 7
3rd Mar 2017
3rd Mar 2017
60Hz zero latency touchscreen, 20(x4)px by 20(x4)px, 16 colours, toggleable touch input. Demo includes a driver for drawing with a random brush. ...Yes, this is nuts.
electronics electronic 60hz subframe display colour color touchscreen screen

Comments

  • Buffalo
    Buffalo
    9th Mar 2017
    OH GOD I added DRAY.
  • mark2222
    mark2222
    8th Mar 2017
    @tptquantum The speed is still the main problem here. The SNES's CPU is about 3 MHz. That's 3 million operations per second. Powder Toy processors are 60 Hz. Even if you use tpt.setfpscap(2), it probably isn't going to go above 500 Hz. To top that, the SNES had special hardware for graphics processing (read: GPU). So it's not going to be as simple as converting the screen to 16-bit.
  • QuanTech
    QuanTech
    7th Mar 2017
    *accidentally presses detonation button* *boom*
  • QuanTech
    QuanTech
    7th Mar 2017
    *touches Gagootron*
  • Gagootron
    Gagootron
    7th Mar 2017
    *touches*
  • tptquantum
    tptquantum
    7th Mar 2017
    you should make a 16bit screen for the R16K1S60, snes emulator in TPT? +1
  • mark2222
    mark2222
    7th Mar 2017
    @The8BitPotato Unfortunately, the R16K1S60 may be too slow to do anything interesting with this screen. Just going through 20 columns would require 20 frames, which is already 1/3 of a second. Also, this screen is 20-bit, while the R1 is 16-bit. @mjpowder Is there something significant about the date that I'm missing?
  • LunaInReal
    LunaInReal
    7th Mar 2017
    mark2222 Date: 03 March
  • The8BitPotato
    The8BitPotato
    6th Mar 2017
    This + R16K1S60 = awesome
  • NovaStar
    NovaStar
    6th Mar 2017
    Guys, 2111433 is a lag trap!