docRoboRobert
docRoboRobert
19 / 1
4th May 2017
25th Jun 2017
2nd season is comming soon! After 1st season (which was awesome), I decided to make 2nd season, but with huge changes and improvements. I present you list of changes, new content, 2nd season progress and I will answer your questions. Give me your ideas!
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Comments

  • docRoboRobert
    docRoboRobert
    6th May 2017
    @Redcode: I know what you mean. I've already added this feature. :V
  • docRoboRobert
    docRoboRobert
    6th May 2017
    @Redcode: Nope. Different diplomacy for non-human races requires lot of work. You can hate other creatures for your own. I'll only add sample relations between non-human races.
  • docRoboRobert
    docRoboRobert
    6th May 2017
    @Redcode: I've already said that water units will be added, but I won't make sea battle scenes.
  • docRoboRobert
    docRoboRobert
    6th May 2017
    @TheLongGuy: Trade guild, cultist group, etc. will be noticed as "Political system". When you research new technologies, you will be able to set your political system.
  • TheLongGuy
    TheLongGuy
    5th May 2017
    I have a idea,Let players join has a group,like a trade guild,a cult,or something like
  • Redcode
    Redcode
    5th May 2017
    and for last for now specialty towns, (ex: a farming town produces tons of food and animal n plant resources, still dosent produces mining materials and stuff) yo understand (maybe not ;-;)
  • Redcode
    Redcode
    5th May 2017
    i see mah soldiers, you liked them it seems xD
  • Redcode
    Redcode
    5th May 2017
    and humans and non-humans have diferent diplomacy with the IA races (mooshmans hate insectoids, still are allied with lizardmens for example)
  • Redcode
    Redcode
    5th May 2017
    also relics with special buffs for town/nation/group
  • Redcode
    Redcode
    5th May 2017
    battles in the middle of sea, that also adds ship units or water units