not-really-HD subframe screen with 28 by 16 pixels. Runs using a tissue roll,... err, a FILT roll to store 1779 frames. Thanks G-LinuxorU for particle count reduction, and sentinal-5, Pixelcube, and NoVIcE for the ideas. Turn deco on, unpause and enjoy!
animation
electronics
electronic
screen
totallyhd
smoothaf
60hz
video
subframe
subfrmae
Comments
-
Most excellent. My rig easily enjoys 60+ FPS. While this animation is most fluid, what TPT really needs now is proper 60 Hz graphics processors to render scenes dynamically, i.e. producing the contents of that readonly E-HOLE drive on the fly. Kudos to the fellow that renders an interactive 3D cube dynamically.
-
BTW, thanks all for the + and comments! I appreciate it :D
-
how come they had 60+ fps?!?! lol I have a Win64 laptop, 4GB RAM 2.14GHz, dual core (4 logical processors) (though core count *doesn't* make a difference. It's already mid-range for me, and I get 27-37 fps with that. :P
-
MAN! This is really good! +10394125667361572483676356
-
I dropped destruction on the thing on the far left and glitched the movie
-
I still can't believe you re invented the movie in this game.
-
TLDR i think :)
-
An empty HDD is boring HDD
-
It's fun throwing numbers around about how many bits you can feasibly store in a simulation, but it only gets interesting when you make it dance and sing. Well done. +1
-
how did you make the roll?