mark2222
mark2222
161 / 4
5th Jan 2018
17th Sep 2018
First of a series of subframe tutorials. This aims to be a gentler and more interactive introduction than LBPHacker's preliminaries save.
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Comments

  • lukinhagf
    lukinhagf
    6th Dec 2018
    In day 8 , i'm make a BinToDec using logic ports,not subframe tecnology
  • mark2222
    mark2222
    2nd Dec 2018
    @NACEOD Sorry if I'm misunderstanding you, but saving does not preserve the ID order. The point is to design the device so that it still works after the IDs get reassigned. Were you able to do activity #2.2? (Also we should continue this conversation in SL102.)
  • NACEOD
    NACEOD
    2nd Dec 2018
    yes I'm following the directions in the next save- just commented on the wrong one. What am I doing wrong though? my permanent sparks are broken whenever I reopen.
  • mark2222
    mark2222
    2nd Dec 2018
    @NACEOD Have you read the next lesson about particle order? In general the particle IDs will get reassigned when you save and reload, but they always get reassigned in the same order. Subframe devices are specifically designed with this order in mind.
  • NACEOD
    NACEOD
    2nd Dec 2018
    Okay whenever I do this I make the subframe device, save it to drive, then re-open it from drive and the id still gets mixed up.
  • lukinhagf
    lukinhagf
    19th Nov 2018
    I understand, I had forgotten that DMND blocks Cray, I had even thought to use filt to block it, I'm doing a primitive screen without using SubFrame technology, then. when arriving the memory that will activate some pixels, the dtec will trigger the Cray (sprk) to exclude part of the memory and thus arrive the new and so on
  • mark2222
    mark2222
    19th Nov 2018
    @lukinhagf CRAY's tmp2 doesn't change when sparked. The way CRAY works is confusingly different from DRAY. It always (unless blocked by DMND etc.) deletes tmp _particles_, not the particles in the next tmp spaces. To see what I mean, spark your CRAY, advance one frame, then draw the particles in front of the CRAY again, then spark the CRAY again. You will see that CRAY deletes the correct particles.
  • lukinhagf
    lukinhagf
    19th Nov 2018
    every time the Cray receives power, range (tmp2) is multiplied, so I use dray to duplicate the original Cray and reset the old Cray but it does not work, and it continues to multiply range (tmp2)
  • mark2222
    mark2222
    18th Nov 2018
    @lukinhagf What exactly did you do, and what do you see that makes it seem like your DRAY isn't working? Also it would be better if you PM'ed me instead, this isn't quite related to this save.
  • lukinhagf
    lukinhagf
    18th Nov 2018
    screen primitive