mark2222
mark2222
63 / 2
12th Jan 2018
18th Jan 2018
The second subframe lesson! As usual, join us on #powder-subframe to learn more, and keep an eye out next week for lesson 103!
subframe order particle electronics electronic guide tutorial lesson 60hz reloading

Comments

  • NACEOD
    NACEOD
    5th Dec 2018
    I'm bored that's why I tried EMP lol
  • mark2222
    mark2222
    4th Dec 2018
    @NACEOD So EMP's update function works differently from other elements. It updates between frames, so you want the adjacent SPRK to be of life 3 when the frame ends. You can achieve this with DRAY, but I suggest not trying to use EMP in subframe until you've had a better mastery of subframe fundamentals. Besides, there isn't much point to subframe EMP since it would destroy any existing subframe circuitry when it first activates.
  • mark2222
    mark2222
    4th Dec 2018
    @NACEOD What makes you think that the DRAY isn't getting activated? It looks like it's working to me. I'll get back to you on the EMP.
  • NACEOD
    NACEOD
    4th Dec 2018
    ID:2358027. I notice the SPRK won't activate the DRAY or EMP.. Whats next?
  • NACEOD
    NACEOD
    3rd Dec 2018
    aaahh I see
  • mark2222
    mark2222
    2nd Dec 2018
    @NACEOD As explained in lesson 1, you need the CONV to come before the BTRY. In your device, you put the BTRY above the CONV, which means that the game will assign a smaller ID to BTRY than to the CONV.
  • NACEOD
    NACEOD
    2nd Dec 2018
    ID:2358392
  • mark2222
    mark2222
    2nd Dec 2018
    @NACEOD If activity #2.2 works for you, then you're doing particle order reloading correctly. If you have a device that you think the game assigns IDs differently from subframe order, you could show it to me (and also explain what you observe and what you expected to see instead).
  • NACEOD
    NACEOD
    2nd Dec 2018
    I completed activity 2.2, trying again in morning
  • Garuda
    Garuda
    25th Jul 2018
    Yhe, i think im getting thi, kinda