When i remove the dmnd and place it somewhere else it still says (63,63). im confused
i think 63,63 is ideal since you can identify that there is no input by the user whereas if its 0,0 you would think that the user is clicking 0,0 at that moment.
@Darmagon When there are no pixels, orange BRAY doesn't fire, thus letting all the outputs get sparked, returning the maximum value possible. I could've made the default 0,0, but that would take some extra work.
@beeware8 That might take a while, since I first have to figure out how to make it faster.
Why does it default to 63, 63 [Still +1 tho]
Because this thing is awesome and will revolutionise minigames forever
@DUC I challenge you to make a working minigame in tpt with this (or something similar) as one of the controls
@NoVIcE Due to particle order, I had to place the ARAY below the box and the PSCN above, so one frame for firing, another for receiving, another for duplication of INSL, another for firing of orange bray, two more for b>d conversion, and all the rest for FILT data transfer and bin>7seg conversion.
BTW i didnt say that this is awesome, because i think its obvious, but [my previous comment here]
I waited for these kinds of saves to come up at FP, Not mine XD +1