Landscape will affect infrastructure and armies. Conquer, build, and trade. Invalid moves will be voided. Join in the comments: You may choose your country's name and location, give me your capital coordinates.
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Comments
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Umm Ill give you wood for better ships to establish a trade route.
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Ok big order; can i have a new trade port built at 209,139, a city at 213 137, move my current troops to 216, 143, a food factory at 212 143 and a troop factory at 207 147
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Mcgaming aight you can enter new orders now, sorry I just needed some time to organize everything.
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NuttyMcNuttzz you're in
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DragonEggLol Your army has seized 3 freshwater lakes to the east that can serve as anchors for populace movement and navigation.
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DragonEggLol Your elite troops require additional training. They are being given the best equipment your forges and craftsmen can provide.
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Umm Also, the trees that grow in the swamplands aren't ideal for heavy long distance ships or barges. Their bark is very light, porus, and has a high water retention capacity. This is good for light loads/ ships meant for short distance sailing.
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Umm your 10 ships have been built. The new cycling system has allowed farmers to avoid the storms, however it still doesn't solve the bad soil problem. Crops currently only have a 60% success rate even without the storms.
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Umm Sea salt deposites have been discovered along the southern and south western coastlines. As well as Lime, sandstone, clay, granite, chalk, and other stone types.
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Umm Early military organization is able to form your army into a much more effective operating force. However the low quality of civilian conscripts still applies. You currently have a very cheaply maintainable low maintenance army that requires little pay or equipment. Capacity of armed forces increased by 50%.