Lock Can't Bear Scarf_Boy!
also, can i use all the space the key takes up? like the bulb on the bottom that sticks out when the key is pasted in? or does my pick have to be flush with the bottom of the lock
I'm trying to fix the mechanism that keeps getting exploited, before worrying about beefing the already established defenses.
i still managed to do it, but things are coming to an end. you can just change the ctype of the ldtc that doesnt see the key removal method to pstn and have an actually unpickable lock. i obviously wouldnt want you to do that, but the choice is yours.
Layers are quite necessary, I'd say. Otherwise, isn't it too easy? I'm thinking of negating not just past picks, but future picks, each time I update. You don't want to just adjust 3 pixels to make your pick work, right? It's way less fun.
Yes, layers for premium security. Updated, again.
also: layers? really? it was more fun before :P
sorry, i had a busy day. turns out all i really needed to do was to change a few pixels and make the pistons extend farther. still at !load 2518986 . so yeah, it works again :)
And now my lock works again. >;) And I'm going to bolster it further.