For feedback/news/tutorials or any sort of help or Interaction. Feel free to post any Idea or suggestion in comment section.
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hastagnumber1mod
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Weird, i did add a check for such High tmp numbers. I will look into it later, till then use the supported range (1 to 8).
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if i use CWIR and set 10000tmp game crashing!
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Hmm, not sure, you can easily do that using existing elements, like for example, use DTEC for detector wall.
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An idea for mod update: particles (1 px) with exactly properties of all walls (walls have 4X4 px, but these particles will have 1X1 px and they can be removed by usual eraser, not for walls, it is all differences)
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