WIP. Created using the Advanced Dungeons & Dragons 1st Edition Random Dungeon Generation tables. Letters are explained in the comments. See my dungeon symbols explanation save as well.
dungeon
dandd
dragon
Comments
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L - An Illusionist, Cleric, Thief, Assassin, and Fighter are moving away from M. They are all 1st Level. Randomly determine which spells illusionist and cleric have. They have with them four men-at-arms bearing scimitars.
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K - This gas is visible to the party. It is not possible for them to move quick enough to hold their breath through it. When an adventurer breathes it, they become blind for 1d6 turns (10-60 minutes).
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J - When the adventurers look down the passage with the chasm, a rotten hand shoots up from the ledge and drags a bloody, ragged zombie up with it, which then moves to attack.
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I - In this passage and in the 10x10 room nearby are 11 orcs. One is watching the others while they scrub the disgusting walls, floor, and ceiling with crude brushes, buckets, and soap. All orcs have weapons nearby and easy to bear.
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H - These stairs seem to go up to a dead end...
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F - A trapdoor down one level to (0,0,-1).. Creatures that fall down take 2d6 damage.
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E - 6 Hobgoblins are walking towards F to check if anything had fallen down. One bears a torch and battle axe, the others bear a battle axe and shield.
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D - 250gp is scattered across the mossy stone brick floor.
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C - This room is furnished like an old, decrepit study. On the rotting desk is an overturned, empty iron trunk. The treasure once contained here is now in the secret room at D.
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B - The secret door directly under this letter has a lost Ear Seeker on it. After a character finds the secret door, if they want to listen at it, the Ear Seeker will crawl inside their ear and lay eggs. After 4d6 hours, the eggs will hatch and begin to eat the surrounding flesh, which is fatal 90% and disabling 100%.