jacob1
jacob1
189 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • gazza524
    gazza524
    16th Oct 2012
    When i tryed to delete a stamp it took like 5+ mins ..
  • jacob1
    jacob1
    15th Oct 2012
    what do you mean by "go through your views"?
  • ztank001
    ztank001
    15th Oct 2012
    And that also happens with the other things that popup...
  • ztank001
    ztank001
    15th Oct 2012
    When I go through my views the names only briefly appear for about 1/2 a second :/
  • jacob1
    jacob1
    15th Oct 2012
    cyclers: walls, pressure, and gravity are done on 1 pixel grids. The reason is lag. The pressure update code is really hard to do, and so you would only get a few fps if it was reduced. Walls have to be on the same scale as pressure to allow blocking. Darkn1883r: Ok, i'll see if i can make them go through elements but not walls (maybe it's easier than I thought, I can't remember)
  • Darkn1883r
    Darkn1883r
    15th Oct 2012
    In an older version of tpt the stickmen heads could still go through elements and get their power, and they could still spark things. It just really annoys me because it messes up a save that took me ages (have a look save id: 822304) PS:In case you don't remember this was about stickmen heads going through walls ;)
  • cylers
    cylers
    15th Oct 2012
    um feedback here, why dont you make walls scale-able to one pixel like the other elements are?
  • cj646464
    cj646464
    15th Oct 2012
    Yeah, I saw. Check there for feedback.
  • jacob1
    jacob1
    15th Oct 2012
    Ok, I posted the list (on save 1)
  • cj646464
    cj646464
    15th Oct 2012
    Can you show me marbdys saves.