jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
-
Did TPT get re-written into C++ entirely in the end, it says it's being re-written into C++ still on the FAQ :p Also long time no see
-
Unlikely I will do that, it could add unnecessary lag to the heat simulation. But maybe ...
-
Add heat transfter across edges on loop mode.
-
Because walls act on 4x4 pixel grids. The air map is tied to the wall map. It would also be very laggy to make the air simulation 2x2 or 1x1.
-
why is it that pressure is quantified in 4x4 pixels?
-
its been well over three years :D
-
hi! Don't really remember you, but I guess you still remember me :P. And yeah I'm still here.
-
Yo jacob 1, i probably wont see the reply, but wassup. Its been forever, and youre still at it on the "post bugs here' forum, good shit. Hope you are doing well. - An old user chcking new features- Me :)
-
That's intentional, TTAN won't block air unless at least half of the spaces in the cell are filled with TTAN. The goal is to make it as if you need a TTAN wall (2 pixels thick) to actually block pressure. If all TTAN blocked pressure, you could just have one TTAN every 4 pixels, which would be weird. It was also done this way for technical reasons, it would be too difficult to actual detect walls of TTAN, so instead the 8 pixel TTAN thing was done.
-
Will we ever see a day where TTAN doesn't feel so... I dunno wonky? when it comes to handling pressure. Just feels very "blocky" when it comes to handling such things, i.e. pressure won't permiate past holes in ttan if there is sufficient adjacent ttan. I'm sure there is very fancy technical baseline game mechanic reasons for why it isn't feasable and/or that way now