jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
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interesting, probably because there are 5 frames off then 4 frames on. So that lets it move two pixels every cycle (didn't actually count, but only 1-2 pixels probably)
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Hey what's this id:2285991 the spark moves slowly around the edges...
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the max fps is whatever you set it to, default is 60. You can do tpt.setfpscap(2) for unlimited. What changed between getting 400 and getting 160? Double scale mode has a huge effect on the empty screen fps, because there's basically no other processing going on.
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Is 160 now max FPS? I used to get FPS over 400.
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I blame SDL. You'll have to test that again in the snapshots once I upgrade to SDL2.
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Why do mouse 4 and 5 trigger the mouse 2 action?
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Well that clears things up a little. Now I have an idea for a save. Something completely unrelated, as far as I know no one has made a RadioTeleType encoder/decoder on tpt yet. My idea don't steal.
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That c++ one wasn't removed as far as I know. But maybe it was ... Also, maybe they are wearing an invisible spacesuit? idk :P
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Also why can STKM, STK2 and FIGH survive in a complete vacuum?
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When was that splash message removed? (the one about tpt being re-written in C++)