jacob1
jacob1
188 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • jacob1
    jacob1
    20th May 2018
    interesting, probably because there are 5 frames off then 4 frames on. So that lets it move two pixels every cycle (didn't actually count, but only 1-2 pixels probably)
  • Security-Drone
    Security-Drone
    20th May 2018
    Hey what's this id:2285991 the spark moves slowly around the edges...
  • jacob1
    jacob1
    14th May 2018
    the max fps is whatever you set it to, default is 60. You can do tpt.setfpscap(2) for unlimited. What changed between getting 400 and getting 160? Double scale mode has a huge effect on the empty screen fps, because there's basically no other processing going on.
  • Tron205
    Tron205
    14th May 2018
    Is 160 now max FPS? I used to get FPS over 400.
  • jacob1
    jacob1
    14th May 2018
    I blame SDL. You'll have to test that again in the snapshots once I upgrade to SDL2.
  • PortalPlayer
    PortalPlayer
    14th May 2018
    Why do mouse 4 and 5 trigger the mouse 2 action?
  • Security-Drone
    Security-Drone
    12th May 2018
    Well that clears things up a little. Now I have an idea for a save. Something completely unrelated, as far as I know no one has made a RadioTeleType encoder/decoder on tpt yet. My idea don't steal.
  • jacob1
    jacob1
    12th May 2018
    That c++ one wasn't removed as far as I know. But maybe it was ... Also, maybe they are wearing an invisible spacesuit? idk :P
  • Security-Drone
    Security-Drone
    12th May 2018
    Also why can STKM, STK2 and FIGH survive in a complete vacuum?
  • Security-Drone
    Security-Drone
    12th May 2018
    When was that splash message removed? (the one about tpt being re-written in C++)