jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
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Comments
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No, tpt can't render html right now, and forum posts are html, even if they don't always use all those features. I'd like to keep the forums separate and not in-game.
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Are there any plans for an in-game interface with the forum website?
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612 times 384 = 235008, that's how it was decided. (that is the width and height of the simulation)
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Well, maybe not you. But whoever developed that aspect
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How did you get to the max particle count of 235008? It seems pretty arbitrary to me.
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explosivepowder: WARP's life actually increases when it is inside other particles, extending its lifespan. That explains what you saw. As for the GoL name thing, we don't have any code today preventing elements from having duplicate names, that includes elements from Lua scripts too.
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Also, referencing back to the GOLD GOL incident, it might be worthwhile to set up a blacklist that prevents you from setting custom life types to the same name as already existing elements.
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So I've been experimenting with electrowarp explosives lately, and they're excessively powerful. But what I don't understand is how the LIFE of the WARP goes up over time. I did calculations based on the life it had and estimated based on framerate it'd take about half an hour for them to disappear. Half an hour later, their LIFE hadn't gone to zero; it had pentupled instead. Going frame by frame tracking a single warp particle, the LIFE goes down, so I'm not sure what's going on?
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you should add hamsters to the game. they would make tunnels by deleting a pixel and turing the surronding pixels of the one that was deleted into something like brick
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Go into settings and select custom gravity from there, you'll get to change the options.