jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
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To render saves, there's actually a version of TPT running on the server. It's version 92.5 right now, so it can't render 93.1 saves. I built a system where saves mark the minimum required version exactly for this situation, I knew one day Simon would ignore my emails and not update the renderer, so now only certain saves mark themselves are requiring 93.1, and all the others can get rendered by 92.5 anyway
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It's easier to read on the website, it says "Save file invalid": https://powdertoy.co.uk/Browse/View.html?ID=2255476
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I have a question, on some save thumbnails (in the browser) what does the small message say when the thumbnail doesn't load?
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Which crash, the one on exit? I don't actually know if I fixed it
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Bout time they fixed that crash...
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*this message posted from TPT 93.1*
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Well don't do that then, it's an invalid state. Probably I should fix it to not change the graphics with negative values. In the future, I will force .tmp2 and all the other properties to be unsigned ints.
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Well that doesn't help... I'm pretty sure all my sprites have negative tmp2 quartz values.
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No property can save with negative values (except maybe tmp because all 4 bytes get saved, but even that not sure, probably not)
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I have a question, why can't qrtz with a tmp2 of <0 be saved without resetting the colour back to a tmp2 of 10?