jacob1
jacob1
188 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • jacob1
    jacob1
    29th May 2022
    Ok so I guess DEUT is actually pretty close to water, and not very toxic. Altough it's often mixed with other toxic things so you still shouldn't drink it :P. I just guessed on how it worked IRL based on how it works in TPT, bad idea to trust TPT logic. So we have 5 types of water.
  • jacob1
    jacob1
    29th May 2022
    (and don't try to count heavy water, lol)
  • jacob1
    jacob1
    29th May 2022
    We have 4 types of water (water, salt water, carbonated water, and freeze water)
  • jacob1
    jacob1
    29th May 2022
    heptium345: the particle limit includes the parts of the screen where you can't draw. But if you pause the game you can draw there, so it actually is exactly the simulation area. heptium345: good point I also forget carbonated water exists.
  • heptium345
    heptium345
    29th May 2022
    NeonSkye: i think tungsten and carbonated water go un-noticed by me.
  • heptium345
    heptium345
    29th May 2022
    BOBHAMSTER: why, the particle limmit is bigger that the amount of particles to fit the screen, also in one of my saves it uses the particle limmit and then my particle limmiter would also be useless
  • jacob1
    jacob1
    28th May 2022
    NeonSkye: ISOZ/ISZS are pretty forgettable. And I dislike VINE. There may be others I'm forgetting :).BOBHAMSTER: particle limit won't be removed, it would only serve to add more lag in extreme stacking situations. Plus NeonSkye is right about there being technical limitations, which in fact come far before the integer limit. (In fact, increasing the window size by a certain doable amount would be enough to cross this limit).
  • BOBHAMSTER
    BOBHAMSTER
    28th May 2022
    NeonSkye: but it would be fun!
  • NeonSkye
    NeonSkye
    28th May 2022
    BOBHAMSTER: why remove those limits? It will only take more resources to simulate more particles. Not only that, but I'm sure if the arbitrary limit were to be removed, someone will run into the bit integer limit. Even then, you can bypass the current limit with layering parts, and I don't think jacob is powerful enough to remove hardware limitations everywhere.
  • BOBHAMSTER
    BOBHAMSTER
    27th May 2022
    jacob1: maybe you should remove the particle limit as well as the fighter limit and veloctity limit