jacob1
jacob1
188 / 28
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems jacob1 bugreport glitch fix 960847 tptpp bugs tptplusplus glitches

Comments

  • jacob1
    jacob1
    13th Oct 2022
    Tron205: Check the wiki, we very recently documented sim.addCustomGol, sim.listCustomGol, sim.removeCustomGol skyprotogen: Sounds like that's a glitched CGOL. You can create a new CGOL with a certain ruleset like B12345678/S12345678 that just expands forever.
  • skyprotogen
    skyprotogen
    12th Oct 2022
    hey Jacob, do you know how to get that weird expanding white thing that burns almost everything it touches
  • Tron205
    Tron205
    10th Oct 2022
    Is there a Lua function for making CGOL? I want to use a Lua script to generate new CGOLs
  • jacob1
    jacob1
    7th Oct 2022
    ratio_: oh lol, now that is a bug ... kind of embarassing. Maybe I can fix it later. It's because there is a reaction where NEUT hitting PLUT turns molten and is expected to cool into stone.
  • ratio1
    ratio1
    6th Oct 2022
    Ok. Also you can't make PLUT from ROCK, because molten PLUT when cooled becomes STNE
  • jacob1
    jacob1
    6th Oct 2022
    Inventor70: yeah, maybe one day we'll work on that ... ratio_: tbh I don't know exactly how POLO works lol. It's a bit weird. So maybe it's a bug but I don't want to dig into it right now since I'm unsure.
  • ratio1
    ratio1
    5th Oct 2022
    POLO with tmp 1-4 is green yet does not emit NEUT
  • Inventor70
    Inventor70
    5th Oct 2022
    Uh, when you spark a large box of electrodes, it makes you lag
  • jacob1
    jacob1
    3rd Oct 2022
    Tron205: sorry, not going to add an option for that unless we change the simulation to be able to see under stacks. Right now the BHOL mechanic is there to discourage unsupported things.
  • Tron205
    Tron205
    2nd Oct 2022
    Hello Jacob1. I'm politely asking you to add an option to disable BHOL formation when you squeeze too many elements into single point.. I feel like there's alot of fun being missed because of this feature. I really want to see how it would look like to explode 200,000 parts of TNT in a single pixel, but instead I get a miserable piece of BHOL. This is very disappointing in my opinion. I don't mind the bugs if you add this feature, it will be disabled by default.