jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
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Tron205: Check the wiki, we very recently documented sim.addCustomGol, sim.listCustomGol, sim.removeCustomGol skyprotogen: Sounds like that's a glitched CGOL. You can create a new CGOL with a certain ruleset like B12345678/S12345678 that just expands forever.
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hey Jacob, do you know how to get that weird expanding white thing that burns almost everything it touches
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Is there a Lua function for making CGOL? I want to use a Lua script to generate new CGOLs
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ratio_: oh lol, now that is a bug ... kind of embarassing. Maybe I can fix it later. It's because there is a reaction where NEUT hitting PLUT turns molten and is expected to cool into stone.
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Ok. Also you can't make PLUT from ROCK, because molten PLUT when cooled becomes STNE
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Inventor70: yeah, maybe one day we'll work on that ... ratio_: tbh I don't know exactly how POLO works lol. It's a bit weird. So maybe it's a bug but I don't want to dig into it right now since I'm unsure.
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POLO with tmp 1-4 is green yet does not emit NEUT
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Uh, when you spark a large box of electrodes, it makes you lag
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Tron205: sorry, not going to add an option for that unless we change the simulation to be able to see under stacks. Right now the BHOL mechanic is there to discourage unsupported things.
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Hello Jacob1. I'm politely asking you to add an option to disable BHOL formation when you squeeze too many elements into single point.. I feel like there's alot of fun being missed because of this feature. I really want to see how it would look like to explode 200,000 parts of TNT in a single pixel, but instead I get a miserable piece of BHOL. This is very disappointing in my opinion. I don't mind the bugs if you add this feature, it will be disabled by default.