jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
-
Edit: I had to reinstall my copy of tpt, I think it became corrupted after I lost everything on my hard drive. I only recovered the partition for D: Drive. Which contained tpt and a number of other programs, games and files. It saved me the trouble of having to access the internet without a firewall. But the partition must have been slightly corrupted as I have had other issues with tpt.
-
PortalPlayer: At the base, around the base, you name it, I've been there..... @QuanTech, Nope simulation is up and running, but I double checked and still no result.
-
@Cuddles13 is the game paused? :D Probably not, but just makin sure
-
Cuddles13: you putting it in the right area? At the base of it?
-
Normally, Using nscn within a 1-pix radius around active pstn should cause it to retract, provided there is no insl around the pstn. However for me, I cannot seem to use nscn to retract the pstn whether it is within or on the radius.
-
@Cuddles13 explain more plz.
-
Your're all lucky... Right now I'm having an issue where nothing retracts pstn...
-
oh check out everything inside the if statement at https://github.com/simtr/The-Powder-Toy/blob/master/src/simulation/elements/PSTN.cpp#L76. Any conductor that ain't PSCN will retract the PSTN. Weeeird
-
@PortalPlayer oh cool i never knew INST could do that before
-
Why does INST retract pistons? It messed up a little experiment I was doing :P