jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
bugreport
glitch
fix
960847
tptpp
bugs
tptplusplus
glitches
Comments
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Is there a way in game, to stop WIFI from becoming BRMT when exposed to PGRV? While making a level where player will have to use PGRV to move GUN particles to the finish line I was moving PGRV around and WIFI broke lol.
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gatedestroyer: subframe could be patched in the future, but if it ever was we'd probably add a setting. If only a smaller part (like the subframe behavior of just a single element) then we may not have the option. It's hard to say what exactly we'll do. But we do our best not to break saves needlessly.
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gatedestroyer: The PHOT changes are unfortunate, but only affect some saves. There were some problems and breaking some saves became unavoidable, although I improved it a bit to minimize that. gatedestroyer: hmm, maybe the resulting VIRS could depend somewhat on the color of the original element. Only slightly though.
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When I creat, I try to craft it in such way that it will enjoyed for the future by all (well, I guess mostly fans of hardcore platformers) are the subframe things ligit. I don't want to base mechanism of my save on a glitch that might be patched in the future.
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If I make some levels where STKM has to operate lasers but then all that gets screwed up by some future update then its kind off putting. The thought that what you make can be only enjoyed within a certain time frame kills creativity. 2/2
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GLAS / anything to do with redirection of PHOT, PROT and ELEC kinda doesn't work. There are old saves where optic elements don't function anymore, which is a shame. If energy particle physics where altered could there be some kind of a menu where I can select (energy particle no update). 1/2
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While back you (Jacob1) explained to me that when VIRS comes to contact with ROCK / other textured elements it turns them mono-color. What if texture was rendered again through some noise algorithm. Ofcourse it wouldn't match what was before, but I think it should be fine.
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Although if servers had to now store not only all comment sections but also their alteration that might be rough.
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EAZEYEAL: I think not having the ability to change what was written is better. People should be mindful of their words. If however ability to change what was written was to be implemented as Jacob1 said it should have limits or even a history of what was before. A highlighting algorithm could be implemented to show all the places where text was altered.
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Oh, but in that case it's not because of the name, but because of the rulestring. If the rulestring matches another one exactly, it won't allow it. Thanks anyway though!