jacob1
29th Sep 2012
16th Mar 2014
Post any bugs you find here. But there aren't as many bugs that are really bugs and I don't already know about than when this first started, so also use this as a general conversation save, or to ask / tell me anything. #1 most commented save in tpt!
problems
jacob1
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Comments
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and there is one other bug
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hey, i have a bug (i think). when i go to my fav saves, it says there are 5 pages, when i go to the 5th page, it says "No Saves Found". wot?
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stepan243: oh also, I replied on your save. It's a new bug! Just found out about it a week ago, thanks for reporting. I was ignorant to the bug until about a week ago, so if I didn't already know I may have told you it wasn't a bug. Glad I know it really is though.
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lol no. It was a bug, and it caused issues. Stickmen handling was rewritten in a way which makes it impossible to add them back.
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BRING BACK TWO-HEADED STICKMEN!!! EVERYBODY WHO AGREES WITH ME, SAY "BRING BACK TWO HEADED STICKMEN"!!!
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ID:2658624
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I think you completely misunderstand the current state of TPT development. Nothing is being added, otherwise there would be more than one update a year. With such slow development, doing drastic changes could have a negative effect on the game if we break stuff and don't have the time to fix it. Also, a larger area isn't something that interests us. State changes do, and we don't need TPT 2 to add better state changes.
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Not sure what to suggest then. The longer major simulation changes wait the more stuff gets added that complicates things. I'm guessing TPT will just never have descent state changes or a larger area at this point. Kinda unfortunate but whatever.
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I'm not going to be writing a TPT 2 ... lol. That would be a massive effort and cause significant problems for the community.
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You said it'd require some major changes to simulation code to do somthing like that. Could there ever be a TPT 2 then? A more advanced physics simulator but with the same sort of grid pattern? Maybe a larger area and proper state changes etc. could be included in such a rework. Though I imagine it'd take too much manpower rn