the number of combinations the player could use against the AI is pretty high.
It's solvable. Only the first 3 turns are critical - then even my newbie-algorithm would be enough. Also I'm thinking now about teaching ai about the symmetry, this should make the code 4 times smaller.
Got stuck a little bit. Does anybody know how to make 100% working XOR-element using semi-conductors (or mb. any other elements)? Made one using SWCH and WiFi, but its to complex and isnt very stable if i move it... ;(