Windows 64-Bit?

  • cctvdude99
    10th Apr 2011 Member 0 Permalink
    ---off topic---
    @Merbo
    But, if you said today is opposite day, and it is, that means that you are actually saying that it isn't. 0_o
  • ief015
    10th Apr 2011 Former Staff 0 Permalink

    Felix:

    Sure, but MS isn't going to continue to ship legacy stuff for ever you know, why take one step in the wrong direction?


    I don't think that's going to happen in a long time...
    When that bridge comes, we'll cross it.
  • Vou
    10th Apr 2011 Banned 0 Permalink
    This post is hidden because the user is banned
  • triclops200
    10th Apr 2011 Former Staff 0 Permalink
    @iliketurtles (View Post)
    hmm, I remember when I was actively coding and such, there was a team, mainly Simon, trying to move it over to a threaded program, even incorporating OpenGL, but it flopped.
  • mr--slashlash
    11th Apr 2011 Member 0 Permalink

    Simon:

    There's no need for a 64bit version of Powder Toy. It wouldn't perform any differently and it's not worth spending the extra time compiling for.
    i use a Windows 7. so why isnt there one for Windows 7 either? i got the answer to it: It works for me on any Compile. Doesnt matter what compile! it just works on any system all but Windows 64 bit. Also what did Vou do to deserve a ban?
  • BlueAmulet
    11th Apr 2011 Member 0 Permalink
    @mr--slashlash (View Post)
    Necro by 2 months. And im on windows 7 and it works fine. and i have compiled it for 64 bit and it works. even the 32 bit version works.
  • rileybogan
    11th Apr 2011 Member 0 Permalink
    i use windows 7 but it runs 64bit with 32bit compatibility so i dont have a problem, why dont we leave it the way it is??
Locked by devast8a: OPs question has been answered.