@firefreak11 is there any way to recharge LI2O or change its charge with console?
Nope, you'll have to spawn in another Li2O
firefreak11:
Nope, you'll have to spawn in another Li2O
Ok, just asking because as Li2O is right now it does not last long at all compared to acid.
You could always use tons of Li2O with a small amount of CRBN (In 1.5 there's a bug that drains the energy from lithium oxide faster when there's more carbon present). The only thing is moving the depleted lithium dioxide away from the gold when it is finished...
firefreak11:
The only thing is moving the depleted lithium dioxide away from the gold when it is finished...
That's an idea, but personally I think it would be better if all connected particles balanced the charge between each other like how TPT acid balances life. Another idea is to make depleted Li2O lighter than charged so it floats on the charged. This would allow for easily scalable batteries with it which would still be limited.
Also, any plans on rechargable battery reactions?
It crashes when i take screenshots with F2 or P.
I could do something about the lithium oxide, or maybe just give it a higher spawning charge. As for the rechargable batteries, yes I have something planned. Right now I am putting a lot of my time into the in-game wiki (see the picture below). Also, a good way to make a very small wet cell battery would be to use stakalloy, as it absorbs heat, so the battery won't overheat like if you used steel. Here is the smallest wet cell battery I could make, to begin taking current you would spark the n-type silicon.
And here is the in-game wiki, it will be disabled in all updates until 2.0
Notice the 'W' button in the upper right hand side of the screen is toggled 'on'. With this, when you hover over an element it displays all this information about it while darkening the rest of the screen. When you enable wiki mode, the game pauses for convinience.
The recent additions are nice. I do have a bug report though. If LN2 is spawned, the HUD labels it as "N-Type silicon" instead of "Liquid Nitrogen." Also, will there be other types of acids such as sulfuric or nitric in the future?
I have fixed the Liquid Nitrogen problem. As for acid, I don't have any plans for more right now, but it could be a possibility in the future. If I were to add nitrogen, I would most likely not attempt to make the hydrocarbons support amine groups because the code for halide, hydroxy and regular hydrocarbons is complicated enough. The naming algorithm for hydrocarbons right now is 207 lines long :p
One other thing: I'm not sure if it's intended or not, but hydrochloric acid does not dissolve anything; the only reactions it has are the wet cell battery one, neutralization with sodium hydroxide, and detonating the explosive elements.