Thanks
have portal "overflows" been figured out?
Because in some circumstances, portals eventually clog and just stop portaling
Could it be that like it happens with somewhere around 65K interactions because of an integer overflow (for whatever reason?)
I wanted to show some deut factory with insane portal storage and deut cooling but i cant find it anymore
I noticed that when single pixel LITH batteries are connected serially, they pass a single spark between them as a single spark, however, when the LITH batteries contain two or more pixels of LITH, the spark multiplies for every added battery. Not sure if this is a bug or a feature.
This is a Save ID demonstrating this behavior.
2934933
Also noticed that HEAC seems to radiate heat in a radius around it even with Ambiant Heat turned off. Also not sure if that's intentional.
What do i do when it says a "An unrecoverable fault has occurred" it sent me to here i but i don't know what to do now. I set deut to 20000000000 life and it broke the game.
Thanks for the info.
Jacob mention this to the Devs (You dont have to/might not) What if we added Bug fixes Disables Inf SPRK (If it hits where SPRK already was, it would kill SPRK) and we could and Helium, Xeon, Americium, Boron(Absorbs NEUT) ,Lead(Kills Yeast Reflect/Absorbs NEUT 50/50), Radium(Radioactive), Calcium(Heals YEST), Sulfer, Phopurous,(Both Explosive in High Pressure Burns in normal Pressure), Chlorine(Kills YEST),Copper(Turns Green Over Time) Should also let Radioactive element Decay (60/40),
No-Decay/Decays
they wont make spark non infinite because it will break saves and we will have to add other type of thing for active and deactive
xenon helium are already in game as nble
americium useless like lead and calcium
we have polonium we dont need radium
sulfur and phosforus we have coal
copper is ingame it is called metl
boron is useless we have mercury and gold they absorb some neutrons