Please leave recording possible with "R" key. I see you have listed that you wish to change it to work, from LUA only. I LOVE THAT I CAN USE ONE BUTTON FOR THIS! PLEASE DON'T CHANGE IT!
@Videogamer555(View Post) I think it would just make it easier for everyone. Only really advanced users know how to use it, and you could easily make a lua script to add back the function to the 'r' key. Many people have pressed 'r' hoping for an actual video, but instead they get thousands of ppm files they don't know how to open or use.
And also, don't quote huge posts like that. You can quote parts of it, like just the one line where I said that, but because of differences with the text editors my quote showed up as one huge wall of text with no line breaks when I tried to edit it, so I just removed the whole post.
Um, Idk if this is a bug that has been mentioned, but on a mac I cannot copy the lowest and the farthest right four pixel grid units. this is annoying in that it makes my stamps "bottom out"
@sandstorm(View Post) That happens on all versions, not just mac. Also, I heard the mac version gets slow and/or crashes as time goes by. Is that true?
I did fix your problem, at the same time that I also made stamps be saved on a 1 pixel grid how tpt does it. It hasn't been merged, Simon said it needed more testing or something? I actually only tested it with stamps (worked perfectly). A week later I tried saving a real save with it and it didn't work, but now that I fixed that, it should be ok to merge.
Is there some sort of build that has dmg, Temperture sensor and vandium? I cant seem to find a complete build or source anywhere, And yes I could compile it myself if we had instructions for C++
@The-Fall(View Post) I'm not sure where you got vandium from (did you mean vibranium?) Vibranium you can get here, but it's not official at all yet, and may or may not get in.
DMG and TSNS you can get here. This is my mod, I ported them back to it.
Don't make any public saves with either. Also, saves with DMG and TSNS won't load correctly at all, because it thinks they are BALL and ANIM when loading, the version is still 83 so it can't tell the difference.
And a new possible element by triclops200: NOTE. This hasn't even been made yet, except for creating a separate branch on github and making it's basic properties. FPS was also made to allow people to set the fps cap with an element, i'm not sure if that's a good idea though, but he says it's needed to make NOTE play correctly for everyone.
And I will try to make a visual studio compiling guide for tpt++, and maybe scons too? But someday, when i'm not busy.