i have the latest version and the reload button is greyed out when i play local saves. internet saves dont have that problem. this is very inconvenient as i cannot simply reload a save with one click like i could with the last version.
i have noticed that fighters always move down a pixel when a save is reloaded. i use these guys alot for dummies and reloading saves as often as i do means i have to replace them as they become buried each time i save over. also, would adding a more lifelike fighter and stickman ever come to tpt? as in not just taking damage from their feet touching 50 kelvin and up elements, the sparks from bomb should be some kind of shapnel against them as well. one more thing, fighters dont actually hurt the stickman :|
Please don't make warp invisible again, I thought the new way was great! It's fine in Fancy Mode as well. It was nearly impossible to delete without going into the console and deleting the whole lot. It was far easier to see what was going on - if it was falling through the air towards the target or if it had vanished. Even a setting to make warp visible would be great.
WARP was never intended to be visible at all. That it shows up because of some views having background colors was considered a design flaw that I took a long time to fix.
In the C version of the game, it was still possible to isolate WARP, but you needed to do it in blob view, and deco layer the selected WARP element.
You're correct that it makes WARP a pain to work with, but realistically, why are you manipulating it anyway? It's like trying to make something out of photons that wiggle around and destroy anything, I don't really know why you'd have any use for it.
...Doesn't heat view work when finding WARP?