Official Game Feedback

  • cyberdragon442
    20th Oct 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • Snigglesnock
    22nd Oct 2012 Member 0 Permalink

    i have the latest version and the reload button is greyed out when i play local saves. internet saves dont have that problem. this is very inconvenient as i cannot simply reload a save with one click like i could with the last version. 

     

    i have noticed that fighters always move down a pixel when a save is reloaded. i use these guys alot for dummies and reloading saves as often as i do means i have to replace them as they become buried each time i save over. also, would adding a more lifelike fighter and stickman ever come to tpt? as in not just taking damage from their feet touching 50 kelvin and up elements, the sparks from bomb should be some kind of shapnel against them as well. one more thing, fighters dont actually hurt the stickman :|

  • jacob1
    22nd Oct 2012 Developer 0 Permalink
    @Snigglesnock (View Post)
    The first problem I have already fixed, and I even added a save as current name button too, so you don't have to go through the interface and hit yes for overwrite.

    The second I also noticed, it happens with all stickmen. I can't figure out exactly what's causing it though right now.

    If bomb sparks don't already kill them, I can make them. Also, FIGH use whatever element you give them to hurt stickmen, so give them FIRE or BOMB or something. Pressure will also kill stickmen.
  • Quoozle
    24th Oct 2012 Member 0 Permalink

    @jacob1 (View Post)

    Please don't make warp invisible again, I thought the new way was great! It's fine in Fancy Mode as well. It was nearly impossible to delete without going into the console and deleting the whole lot. It was far easier to see what was going on - if it was falling through the air towards the target or if it had vanished. Even a setting to make warp visible would be great.

  • jacob1
    24th Oct 2012 Developer 0 Permalink
    @Quoozle (View Post)
    Catelite changed it when she made EXOT, i'll ask if it's ok to keep then. I didn't really mind if it was changed, I just use Ctrl+f to highlight it in red in my mod, and dim everything else out. That way, I can see all of it easily. Maybe that feature should be added first, before it's made invisible again.
  • Catelite
    24th Oct 2012 Former Staff 0 Permalink

    WARP was never intended to be visible at all. That it shows up because of some views having background colors was considered a design flaw that I took a long time to fix.

     

    In the C version of the game, it was still possible to isolate WARP, but you needed to do it in blob view, and deco layer the selected WARP element.

     

    You're correct that it makes WARP a pain to work with, but realistically, why are you manipulating it anyway? It's like trying to make something out of photons that wiggle around and destroy anything, I don't really know why you'd have any use for it.

  • jacob1
    25th Oct 2012 Developer 0 Permalink
    @Catelite (View Post)
    ok, i'll try to fix it then. The Find feature is still useful too, and i'll try to add that sometime too. I think find should be able to find WARP, and that would be the only way. (and blob mode too, that's just too complicated and useless to prevent)

    I actually don't know why WARP is even visible, it's graphics function is exactly the same. It must be something with render_parts(), not a specific WARP problem.
  • limelier
    28th Oct 2012 Member 0 Permalink

    Press CTRL-F, select any element, and it'll highlight it in red and make all the others black/dark gray.

  • jacob1
    28th Oct 2012 Developer 0 Permalink
    @tudoreleuu (View Post)
    That only works in my mod though? So the only way to find WARP is to draw all over the screen and find the empty spaces.
  • EqualsThree
    28th Oct 2012 Member 0 Permalink

    @jacob1 (View Post)

    ...Doesn't heat view work when finding WARP?

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