Official Game Feedback

  • nmd
    12th Nov 2012 Member 0 Permalink

    @hexiode (View Post)

    first, this is not a suggestion thread. You are really not suppose to make suggestions

    second, TPT is not TPG, and we strive for more unique (epic) elements.

    and Lastly, We already have that, its called WIND.

     

    And Welcome to the forums my friend! please go and read the rules to be safe. We are a friendly community, use common sense spell correctly and dont be a troll, and you should be fine.

  • Georg93
    12th Nov 2012 Member 0 Permalink

    As I remember in versions up to 84 was a possibility to quickly heat a material by holding [shift], [ctrl] and [lmb] at the same time, with heat tool selected. 

    Now, I can't do this. Is there another way to quickly heat a thing?

  • jacob1
    12th Nov 2012 Developer 1 Permalink
    @thepowderguy (View Post)
    fixed

    @Videogamer555 (View Post)
    fixed, but I need to fix it a different way apparently before Simon will merge it in. It is actually not saved though, that and it isn't loaded either. Local saves also have the pause state loaded incorrectly right now (but at least saved)


    @Videogamer555 (View Post)
    Simon is very busy with real life stuff and can't fix things or work on tpt much. For a while, I was fixing tons of bugs, but I haven't recently. I want to ask Simon the reasons on why he didn't merge all my current bug fixes first before making my branch way too different from his. I'm also busy with real life though... (and VIBR for a while). I would continue fixing bugs if I had time to ask him about my current changes, and if I was given access to the tpt++ repo so I could push my fixed changes to it, because right now I will have to revert my changes and do them again.
    Edit: Looking at my tpt++ repo, it looks like besides fixing tpt.el.x.name 8 days ago (which Simon hasn't noticed), the last fix I did was 16 days ago, fixing photon flood fill. That fix depends on a bunch of other stuff though, and someone that tried it didn't like how I changed flood fill, so I will probably have to change some more. Before that, 23 days ago was the end of my bug fixing spree. I'm just too busy to do more.

    @Georg93 (View Post)
    try using the ones on the left. Also, it is a bug that sometimes they don't work, mniip has the same problem.
  • baizuo
    13th Nov 2012 Member 0 Permalink

    @jacob1 (View Post)

    Man you got work to do? I completely understood that, since I'm very busy on something (meaningless) like you and have few time to spend on my favorite TPT

  • dulix11
    16th Nov 2012 Member 0 Permalink

    .......

  • coenmcj
    16th Nov 2012 Member 1 Permalink

    Simon's too busy procrastinating like the rest of us?.. =P

  • jacob1
    16th Nov 2012 Developer 0 Permalink
    Ok, Simon added me as a contributor. I only added bug fixes I had already made though (still busy), so I fixed these:
    crash when deleting stamps
    crash after server returns a saving error (like saving too fast)
    fixed tpt.el.X.name
    pause state not saved or loaded in stamps, loaded incorrectly in local saves too
    fix pause being reset every time you clear the sim (but not gravity, Simon said that that should always be turned off when hitting clear sim since it's a save specific thing)
  • shiroi-kyuketsuki
    17th Nov 2012 Member 0 Permalink

    Bug:

     

    Powder Toy: 84.1

     

    OSX: 10.7.5

     

    Issue: "Example of a Hologra…" by tman5000 crashes The Powder Toy when displayed in the browser. 

    Picture of Crash

  • The-Fall
    17th Nov 2012 Member 0 Permalink

    What on earth is wrong with those vote bars? Their infinite...

  • jacob1
    17th Nov 2012 Developer 0 Permalink
    @shiroi-kyuketsuki (View Post)
    I voted up that save, that should fix it temporarily. It's a bug in tpt, I missed something in copying the complicatedness of tpt's save search interface into tpt++, which led to that.

    If you see any more, tell me, version 84.2 (the beta) also fixes it.

    Basically, it's a divide by 0 error, which normally leads to crashes and freezes.
Locked by jacob1: old