Official Game Feedback

  • cyberdragon442
    17th Nov 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • jacob1
    18th Nov 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    nope, that only works when there are neither upvotes or downvotes. If it was any save with 0 votes... the by date section would always crash.
    Anyway, I see a 2 month old comment on there by you about why it has a dark vote bar. I'm really not sure, users that were banned before the autovote get it, but that user never was. It might just have been some weird glitch that they didn't get it.

    And fixed.
  • Darkwrist
    18th Nov 2012 Member 0 Permalink

    @jacob1 (View Post)

     Is it intentional that "conv" element can't convert any element into "sprk"?

  • jacob1
    18th Nov 2012 Developer 0 Permalink
    @rodo (View Post)
    I don't think so... I'm not sure why it can't, because after using the console it works fine. I also noticed that by default it gets a ctype of CONV, I should fix that too, because I think it's supposed to get the ctype of whatever it touches first.
  • Darkwrist
    19th Nov 2012 Member 0 Permalink

    @jacob1 (View Post)

     Well,i don't mean that way.

    actually it should really convert a element into sprk.for example,

    1)set ctype of conv using console as "stne".

    2)place metal or any conductor 1 pixel away from conv.

    3)when stne comes near/touches conv it should get absorbed and spark should be transferred to metal or any other cond.

    sorry for my poor english

  • Videogamer555
    20th Nov 2012 Member 0 Permalink
    Version 84.2 didn't fix the bug involving saving and loading of pause state with stamps and ctrl+c copies. I reported this bug back with version 84.0 and it has not yet been fixed. There have been 2 updates since 84.0 so there has been MORE THAN ENOUGH TIME for the official head of TPT project or any of the other devs to fix this. Yet it hasn't been fixed yet. Why not?
  • jacob1
    20th Nov 2012 Developer 0 Permalink
    @Videogamer555 (View Post)

    jacob1:

    Ok, Simon added me as a contributor. I only added bug fixes I had already made though (still busy), so I fixed these:
    crash when deleting stamps
    crash after server returns a saving error (like saving too fast)
    fixed tpt.el.X.name
    pause state not saved or loaded in stamps, loaded incorrectly in local saves too
    fix pause being reset every time you clear the sim (but not gravity, Simon said that that should always be turned off when hitting clear sim since it's a save specific thing)


    just be patient, I can make bugfixes faster now, but that doesn't mean Simon is able to release new versions any faster.
    Also, 2 versions isn't enough at all. Would you like us to fix all of these in two versions? Does that seem possible at all? Just look at all the almost 50 bugs fixed already, and then look back at the other list, and that isn't even complete with all the bugs. Then think about real life, and how all the developers including me are busy. So basically, stop complaining, there has not been MORE THAN ENOUGH TIME to fix anything. In fact, there is almost no time. So if you don't see a bug in the list mention it nicely, but don't get angry when we decide to fix 10 other bugs that aren't yours first when we even do have time.
  • The-Fall
    21st Nov 2012 Member 0 Permalink

    BUG: Graphics become very strange and line-y in fancy mode occasionaly but only in the presence of WTRV's shader effect, seems to be perhaps an overflow crashing the shader code somewhere in the shader drawing in Water Vapor.

  • Videogamer555
    21st Nov 2012 Member 0 Permalink
    Keeping gravity (or other settings) even after clearing with the New button would be nice especially if you were experimenting a lot with gravity or other things that can be turned on/off. Now that seems to conflict with what you said about "Simon said that that should always be turned off when hitting clear sim since it's a save specific thing" but maybe that can also be an option so you can tell it what options to reset when clearing the screen, and which options you don't want reset.
  • jacob1
    21st Nov 2012 Developer 0 Permalink
    @The-Fall (View Post)
    can you post an example save or something? I don't see that happening, but I think I know what you are talking about (it happens in my mod when in this new edge mode I added)

    @Videogamer555 (View Post)
    I know, I might change it anyway and hope Simon doesn't revert it, because I also think that (which is why I put that info in there... so people would say something)
Locked by jacob1: old