Jacob1's Mod

  • jacob1
    8th Oct 2022 Developer 2 Permalink
    Version 50.1 Released!

    Version 50.1 2022-10-07
    • Additional code syncing from vanilla, including:
    • Expose SDL keycodes, scancodes, and button codes to Lua
    • Add PowderCoin icon to font
    • Make QRTZ slightly change color while growing
    • This version also includes code optimizations by savask, which improves performance by 8%
    • Fix disparity with vanilla with PHOT+GLOW reaction and SLTW evaporation rates


    I did more code syncing yesterday and figured I could do a minor update with just those changes. The biggest change is the 8% performance increase, which should apply to all saves. A core piece of logic that runs while updating every particle was optimized.

    Download Version 50.1 for Windows
    Download Version 50.1 for macOS
    Download Version 50.1 for 64 bit linux.
    Download Version 50.1 for 32 bit linux.
    Edited once by jacob1. Last: 8th Oct 2022
  • skyprotogen
    12th Oct 2022 Member 0 Permalink

    Make it Mobile???? compatible please

  • jacob1
    12th Oct 2022 Developer 0 Permalink
    @skyprotogen (View Post)
    Which features of the mod do you want to see on mobile? Many of the changes in this mod are already in the mobile port (because the mobile port is secretly already my mod).
  • IEATDIRT
    13th Oct 2022 Member 0 Permalink

    @jacob1 (View Post)

     the real question is how do you unhide the features like moving solids?

  • jacob1
    13th Oct 2022 Developer 0 Permalink
    @IEATDIRT (View Post)
    My mod's elements on Android are all locked behind a preprocessor flag. So they aren't compiled into the game at all, no code for them exists.

    Besides the elements, the other things not compiled into the Android port from my mod are:
    - Anything relating to my mod's menusection. The code for custom HUDs with powder.pref editing does exist though.
    - Save format doesn't include custom element stuff. But it still does include other additional properties added to the save format by my mod.
    - Code for instantly activated powered electronics isn't compiled in
    - http agent doesn't include JMOD/ section
    - No check for publish button warning when using mod elements
  • skyprotogen
    15th Oct 2022 Member 0 Permalink

    jacob1: Can I get it on mobile if possible?

    I'm on samsung btw

    Edited once by skyprotogen. Last: 15th Oct 2022
  • jacob1
    16th Oct 2022 Developer 1 Permalink
    @skyprotogen (View Post)
    You haven't answered my previous question. I'm wondering what features you want on mobile.

    The Android port is already my mod, so by using the Android port you are using this :)
  • jacob1
    17th Oct 2022 Developer 1 Permalink
    Version 50.2 Released!

    Version 50.2 2022-10-16
    • Fix replace mode and specific delete


    Minor bugfix, sorry for any inconvenience. It was broken in 50.1.

    Download Version 50.2 for Windows
    Download Version 50.2 for macOS
    Download Version 50.2 for 64 bit linux.
    Download Version 50.2 for 32 bit linux.
  • meko958
    12th Nov 2022 Member 0 Permalink

    It doesnt open, In my Win7.

  • jacob1
    12th Nov 2022 Developer 0 Permalink
    @meko958 (View Post)
    That is odd, because I haven't made any changes to the way it's compiled in years. If it won't run at all, there isn't much I can do. If it briefly opens but then crashes I might be able to help.

    Depending on how quickly vanilla dev goes, I may start using tpt-libs some day. This could fix but also break certain legacy OSes. But for the time being I don't plan any changes.