Official Game Feedback

  • jacob1
    6th Sep 2012 Developer 0 Permalink
    @cyberdragon442 (View Post)
    But less fuzzy than before. I don't know what makes it different from tpt though.


    I updated the first post again with another overly detailed changelog.
  • cyberdragon442
    6th Sep 2012 Banned 0 Permalink
    This post is hidden because the user is banned
  • nmd
    7th Sep 2012 Member 0 Permalink

    @jacob1 (View Post)

    I know this has been asked so many times now, but im just curious: what's the status of the stress feature so far? or has it been abandoned?

  • jacob1
    7th Sep 2012 Developer 0 Permalink
    @nmd (View Post)
    I would say it's abandoned, but there is a chance someone will work on it in the future. Maybe I could try convincing @Simon to give me the code he was using, and then I would improve it if needed (he said it needed some work or was messy or something), and put it in a mod. I don't think that would happen though, and i'm not really sure why it wasn't worked on.
  • dulix11
    7th Sep 2012 Member 0 Permalink

    Nevermind, friends taking over my compuer. Sorry for that.

  • nmd
    7th Sep 2012 Member 0 Permalink

    @jacob1 (View Post)

    :'( I was really looking forward to that feature.

    was it the fact that it got pushed aside and forgotten?

  • plypencil
    7th Sep 2012 Member 0 Permalink

    I will write the stress feature, seing as I designed it.

     Will try and release it later on today.

     

    Edit:

    Jacob is helping to put this into TPT. Here is the code I wrote.

     

    http://pastebin.com/rNeKkW7j - bmtl.c

    http://pastebin.com/ifHdXdDv - ttan.c

  • jacob1
    7th Sep 2012 Developer 0 Permalink
    I don't have time to do it now unfortunately. I'll finish it later, and if I don't do it by today, maybe someone else will have to do it because I will be gone this weekend.

    Edit:
    @plypencil (View Post)
    There is something wrong with the code, bmtl doesn't get any stress, tmp2 stays at 0. I can't figure out what right now.
  • plypencil
    7th Sep 2012 Member 0 Permalink

    I will look into it, I will switch back to an old TPT so that I can compile

     

    Edit:

    Figured it out, tmp2 is an int not a float. Because of rounding the algorithm has problems, changing the weight that is put on to 10 and max stress to 1000 should fix it.

  • jacob1
    7th Sep 2012 Developer 0 Permalink
    @plypencil (View Post)
    Okay, you could also try storing it in another float variable (like pavg[0] and pavg[1]), but i'll try your change when I get back.
Locked by jacob1: Too long to read through and update