41.0 is out

  • jdh97
    17th Aug 2010 Member 0 Permalink
    i agree snitzi i also don't like the gas change
  • jdh97
    17th Aug 2010 Member 0 Permalink
    well done for making smoke selectable
  • plypencil
    17th Aug 2010 Member 0 Permalink
    It is the radioactive effects causing the lag
  • Felix
    17th Aug 2010 Member 0 Permalink
    plypencil:
    It is the radioactive effects causing the lag

    No.

    Too many calls to blendpixel is causing the lag.
  • plypencil
    17th Aug 2010 Member 0 Permalink
    Which radioactive particles do a hell of a lot of....
  • Snitzi
    17th Aug 2010 Member 0 Permalink
    Don't get me wrong , the gases now looks incredible , it looks how it should have from the start. It looks good because the gases spread and you don't see that glowing aura stacked on each other , it makes it look more alive, but the liquids should be reversed.

    Liquids do not glow , not the ones we have in PT that is. A good idea it would be to leave the glow for Gases at it makes them more "alive" it makes them seem like smoke and fire , the flow not just move around. But reverse the liquids , they really don't need the glow as they are subject to PT gravity , it does not make it look cool , just VERY Hard to make the difference between the Liquid Particle and its glow.

    As for Radioactive particles , well it looks cool but make it so that when it touches a surface ( when you place it on something) it stops glowing on that direction. Atm the glow gets above metals and other solids , it passes through it and makes it look ugly and unreal. Also the Lag it causes is kinda spoiling the fun.
  • Felix
    17th Aug 2010 Member 0 Permalink
    plypencil:
    Which radioactive particles do a hell of a lot of....

    Indeed, but saying that radioactive effects are causing the lag is wrong. There are a lot more things.
  • ssc4k
    17th Aug 2010 Member 0 Permalink
    plypencil:
    It is the radioactive effects causing the lag

    This

    It seems to do an extreme amount of processing compared to the other effects for some reason. How did we not notice this in development? We didn't even notice in the forums when the preview was posted with 10fps haha
  • Felix
    17th Aug 2010 Member 0 Permalink
    ssc4k:
    This

    It seems to do an extreme amount of processing compared to the other effects for some reason. How did no one notice this in development? We didn't even notice in the forums when the preview was posted with 10fps

    He was running with scale:2, low fps is common with scaling.
  • ssc4k
    17th Aug 2010 Member 0 Permalink
    Felix:
    He was running with scale:2, low fps is common with scaling.

    When I run scaling I get between 0-1 less FPS with the screen full (16fps), the nearest neighbor scaling that is done when scale:2 is active takes nothing in percentage compared to the game, which in percentage is only a 5% difference from no scaling ಠ_ಠ. I could just have a weird computer though...