nmd:
@Simon (View Post) When you delete a few pixels of titanium, you can let liquids, solids, gases, and even energy out, but the pressure is still 'contained' inside. Was that intentional? Or is it a bug? Or is it just the way pressure works?
I can answer this: Yes, Pressure is not calculated for every particle-sized hole. Instead, it's calculated in much bigger squares, as to not limiting the playability to SuperComputers. I have not measured the size of one "Pressure Square Unit" (Here on we can call it PSU :) ) but I think PSU>3x3 pixels.
Sometimes you can see the PSU when you use the Pressure View Mode, and use High amounts of pressure.
EDIT: Yep, PSU is 4x4 pixels
I've known about that :) but i was asking if it was an impossible thing to fix due to the 4x4 grid that pressure is caculated on.
So, im guessing the bug will stay...
Found a bug. Try typing in "!set type qrtz pipe" in the console. The pipe will be filled with random stuff.
Oh good, I've been getting fed up of those saves that make you crash :P
Using set commands from the console bypasses all mechanisms to keep particlular variables "sane", Pipe uses various properties to store information about the particle passing through, whereas QRTZ uses them for something else. When you do !set type qrtz pipe, the only property being verified is the type of that particle; if the tmp property of QRTZ is the colour and the tmp property of PIPE is used to determine what particle is inside, then those values are going to have different valid ranges and so cause behaviour that was not intended.
tldr: If you gets bugs when using the console, they're probably because you're using the console incorrectly
When does the stress simulator come out? I am really interested in using it.
Not to forget that "realistic" setting