TPT Snapshots / Betas

  • Sandwichlizard
    15th Dec 2015 Member 0 Permalink

    Is there any hope of having v91 official before Christmas?

  • jacob1
    15th Dec 2015 Developer 0 Permalink
    @Sandwichlizard (View Post)
    Very unlikely. But we'll see.
  • Sandwichlizard
    15th Dec 2015 Member 0 Permalink

    Oh my god.  Your killing me man. ;)

     

     

    seriously though.  Thanks.

    Edited 2 times by Sandwichlizard. Last: 15th Dec 2015
  • jward212
    16th Dec 2015 Member 0 Permalink

    well time to replace the deco in my saves to elements that look like it...

    ~work~

  • Sandwichlizard
    16th Dec 2015 Member 0 Permalink

    @jward212. what?

  • jacob1
    16th Dec 2015 Developer 0 Permalink
    @Sandwichlizard (View Post)
    I don't control the updates even, lol. But i'm not going to bug Simon to update the game due to a few remaining issues that need to be fixed. One of them was annoying me really badly when making a save recently, it looks like current TPT might also have this, but anyway in 91.0 when you overwrite a local save, it doesn't update the save used for the reload button. Makes working on a save with local saves very hard. There's also an issue with FIRE / SMKE movement that needs to be fixed.

    @jward212 (View Post)
    Were you using LCRY for deco on thumbnails or something? :P
  • jward212
    16th Dec 2015 Member 0 Permalink

    yeah, got out of the trend recently(last year(I don't post much saves))

    But I'd rather keep my saves advertisable then let them go to waste and eventually be deleted

    I'm harsh with average score.

     

    this issue is very problematic...

    some of my best saves with good deco, good electonics are ignored.

    whilst currently art save have "too much" publicity

    little function and too much deco in the save gives the thumbnail "uneeded" attention as people think it will turn TPT into another imagur, minus,  instagram...

    removing the remainer deco is a very harsh way to solve the problem, but it will.

    just means less votes in total.

     

  • jacob1
    16th Dec 2015 Developer 0 Permalink
    New snapshot which fixes that bug that was annoying me:

    Snapshot 17:
    Fix crash when doing simulation = nil in console
    Fix 'large screen' description
    Overwriting a local save updates the reload button save now
    Add "Saved Successfully" message when overwriting a local save
  • jacob1
    18th Dec 2015 Developer 0 Permalink
    New snapshot with a lot of internal changes

    Snapshot 18:
    Ctrl+a support in labels
    Change AMTR and MORT to TYPE_GAS, and THDR to TYPE_ENERGY
    Use .Properties instead of .Falldown to determine if an element can move through walls
    Revert FIRE, SMKE, and CO2 to a a .Falldown of 1, to fix movement in some saves
    Remove all usage of .State
    Make sure old lua scripts that still set .State still work properly

    .State is gone now, we only have the TYPE_ variables in .Properties and .Falldown to determine element state now. .State was very out of sync with falldown and properties, and also rarely used. AMTR, MORT, and THDR were the only elements with non matching falldown and properties. So .State was removed and those three elements were fixed (although FIRE, SMKE, and CO2 were reverted to a non matching falldown to fix some saves)
  • jward212
    18th Dec 2015 Member 0 Permalink

    nice to know these snapshots won't be braking anything :P

    so I can just leave out the state property all together(have no value for state)?

    I shouldn't make suggestion here but it's not too radical

    It would be nice to be able to remove/overwrite some GOL elements in lua