@therocketeer(View Post) From what I've discovered, it must have first absorbed something before it is "armed" and ready to explode. The more it's absorbed the more violently it will explode (making more neutrons etc).
Regarding the o2 thing I made a flamer and that broke on the release so I understand cctvdude99 because his save would break.What I suggest (I know many people suggest this) is a switch to turn the o2 effect on and off personally I think o2 should be changed because h2 and o2 are the same and changing o2 to the way it was in the beta would be more realistic than changing h2.The switch could be like the temp switch or it could be like y or w but I see know point havving it like that since there's only 2 options.