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Element:DEST - Revision history
2024-11-22T04:36:41Z
Revision history for this page on the wiki
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https://powdertoy.co.uk/Wiki/index.php?title=Element:DEST&diff=4921&oldid=prev
jacksonmj: 1 revision: Add remaining element infoboxes and descriptions
2014-10-07T10:32:44Z
<p>1 revision: Add remaining element infoboxes and descriptions</p>
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<td colspan="1" style="background-color: white; color:black; text-align: center;">← Older revision</td>
<td colspan="1" style="background-color: white; color:black; text-align: center;">Revision as of 10:32, 7 October 2014</td>
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jacksonmj
https://powdertoy.co.uk/Wiki/index.php?title=Element:DEST&diff=4920&oldid=prev
Jacksonmj: Infobox, and description from Elements:Explosives
2014-10-07T10:32:44Z
<p>Infobox, and description from Elements:Explosives</p>
<p><b>New page</b></p><div>{{ infobox Element<br />
| icon = DEST.png<br />
| longname = Destructive bomb<br />
| image = <br />
<br />
| identifier = DEFAULT_PT_DEST<br />
| name = DEST<br />
| description = More destructive Bomb, can break through virtually anything.<br />
| colour = FF3311<br />
| menusection = SC_EXPLOSIVE<br />
| menuvisible = 1<br />
| advection = -0.05<br />
| airdrag = 0<br />
| airloss = 0.95<br />
| loss = 0.95<br />
| collision = -0.1<br />
| diffusion = 0<br />
| explosive = 0<br />
| falldown = 1<br />
| flammable = 0<br />
| gravity = 0.4<br />
| hardness = 0<br />
| heatconduct = 150<br />
| hotair = 0<br />
| meltable = 0<br />
| state = ST_SOLID<br />
| temperature = 295.15<br />
| weight = 101<br />
| properties = TYPE_PART PROP_LIFE_DEC PROP_LIFE_KILL_DEC<br />
| lowtemperature = <br />
| lowtemperaturetransition = <br />
| hightemperature = <br />
| hightemperaturetransition = <br />
| lowpressure = <br />
| lowpressuretransition = <br />
| highpressure = <br />
| highpressuretransition = <br />
}}<br />
<br />
Much more destructive than BOMB. When within 2 pixels of another element (except for DMND, any type of clone, or any type of Wall), DEST releases high amounts of heat and pressure, melting and/or scattering most elements. DEST survives for many frames after the initial impact and often tends to dig into whatever is in the way. <br />
<br />
{{Languages}}</div>
Jacksonmj