https://powdertoy.co.uk/Wiki/index.php?action=history&feed=atom&title=Element%3AGLAS
Element:GLAS - Revision history
2024-12-04T08:34:09Z
Revision history for this page on the wiki
MediaWiki 1.30.0
https://powdertoy.co.uk/Wiki/index.php?title=Element:GLAS&diff=8721&oldid=prev
jacob1: Add chemically strengthened GLAS info
2022-12-29T21:25:21Z
<p>Add chemically strengthened GLAS info</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 21:25, 29 December 2022</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Glass, shatters when pressure changes too fast, lets through photons, and melts at exactly 1700C. Photons can be passed through glass to separate the different wavelengths of light, works perfectly when you make a prism. NEUT passing through will give off some PHOT of a similar color at an angle to simulate Cherenkov radiation. Converts ELEC to EMBR upon contact. GLAS is immune to ACID. GLAS can also increase NEUT count if enough is passed through.</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Glass, shatters when pressure changes too fast, lets through photons, and melts at exactly 1700C. <ins class="diffchange diffchange-inline">[[Element:PHOT|</ins>Photons<ins class="diffchange diffchange-inline">]] </ins>can be passed through glass to separate the different wavelengths of light, works perfectly when you make a prism. <ins class="diffchange diffchange-inline">[[Element:</ins>NEUT<ins class="diffchange diffchange-inline">|NEUT]] </ins>passing through will give off some PHOT of a similar color at an angle to simulate Cherenkov radiation. Converts <ins class="diffchange diffchange-inline">[[Element:</ins>ELEC<ins class="diffchange diffchange-inline">|ELEC]] </ins>to <ins class="diffchange diffchange-inline">[[Element:</ins>EMBR<ins class="diffchange diffchange-inline">|EMBR]] </ins>upon contact. GLAS is immune to <ins class="diffchange diffchange-inline">[[Element:ACID|</ins>ACID<ins class="diffchange diffchange-inline">]]</ins>. GLAS can also increase NEUT count if enough is passed through.</div></td></tr>
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<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>{{Languages}}</div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div><ins class="diffchange diffchange-inline">GLAS shatters when the pressure difference between one frame and the next is greater than .25. GLAS can be chemically strengthened by exposing it to Molten [[Element:SALT|SALT]], up to a maximum difference of 3.91. The strength is controlled by GLAS's .life, with .life less than 16 providing no additional strength, and .life 28080 providing maximum strength outside of increasing it with the console.</ins></div></td></tr>
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jacob1
https://powdertoy.co.uk/Wiki/index.php?title=Element:GLAS&diff=7606&oldid=prev
nothing123: New properties of GLAS documented
2020-02-14T22:33:42Z
<p>New properties of GLAS documented</p>
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<td colspan="2" style="background-color: white; color:black; text-align: center;">Revision as of 22:33, 14 February 2020</td>
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<tr><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td><td class='diff-marker'> </td><td style="background-color: #f9f9f9; color: #333333; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #e6e6e6; vertical-align: top; white-space: pre-wrap;"></td></tr>
<tr><td class='diff-marker'>−</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #ffe49c; vertical-align: top; white-space: pre-wrap;"><div>Glass, shatters when pressure changes too fast, lets through photons, and melts at exactly 1700C. Photons can be passed through glass to separate the different wavelengths of light, works perfectly when you make a prism. NEUT passing through will give off some PHOT of a similar color at an angle to simulate Cherenkov radiation. Converts ELEC to EMBR upon contact. GLAS is immune to ACID.  </div></td><td class='diff-marker'>+</td><td style="color:black; font-size: 88%; border-style: solid; border-width: 1px 1px 1px 4px; border-radius: 0.33em; border-color: #a3d3ff; vertical-align: top; white-space: pre-wrap;"><div>Glass, shatters when pressure changes too fast, lets through photons, and melts at exactly 1700C. Photons can be passed through glass to separate the different wavelengths of light, works perfectly when you make a prism. NEUT passing through will give off some PHOT of a similar color at an angle to simulate Cherenkov radiation. Converts ELEC to EMBR upon contact. GLAS is immune to ACID<ins class="diffchange diffchange-inline">. GLAS can also increase NEUT count if enough is passed through</ins>.</div></td></tr>
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nothing123
https://powdertoy.co.uk/Wiki/index.php?title=Element:GLAS&diff=5446&oldid=prev
EngineDesigner: moved Element:Phot to Element:GLAS over redirect: IDIOTIC BRO
2015-02-09T21:54:51Z
<p>moved <a href="/Wiki/index.php?title=Element:Phot&action=edit&redlink=1" class="new" title="Element:Phot (page does not exist)">Element:Phot</a> to <a href="/Wiki/W/Element:GLAS.html" title="Element:GLAS">Element:GLAS</a> over redirect: IDIOTIC BRO</p>
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<td colspan="1" style="background-color: white; color:black; text-align: center;">Revision as of 21:54, 9 February 2015</td>
</tr><tr><td colspan="2" style="text-align: center;" lang="en"><div class="mw-diff-empty">(No difference)</div>
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EngineDesigner
https://powdertoy.co.uk/Wiki/index.php?title=Element:GLAS&diff=5444&oldid=prev
EngineDesigner: moved Element:GLAS to Element:Phot: None other than preventing lag
2015-02-09T21:53:37Z
<p>moved <a href="/Wiki/W/Element:GLAS.html" title="Element:GLAS">Element:GLAS</a> to <a href="/Wiki/index.php?title=Element:Phot&action=edit&redlink=1" class="new" title="Element:Phot (page does not exist)">Element:Phot</a>: None other than preventing lag</p>
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<td colspan="1" style="background-color: white; color:black; text-align: center;">Revision as of 21:53, 9 February 2015</td>
</tr><tr><td colspan="2" style="text-align: center;" lang="en"><div class="mw-diff-empty">(No difference)</div>
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EngineDesigner
https://powdertoy.co.uk/Wiki/index.php?title=Element:GLAS&diff=4873&oldid=prev
jacksonmj: 1 revision: Add remaining element infoboxes and descriptions
2014-10-07T10:32:30Z
<p>1 revision: Add remaining element infoboxes and descriptions</p>
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<td colspan="1" style="background-color: white; color:black; text-align: center;">Revision as of 10:32, 7 October 2014</td>
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jacksonmj
https://powdertoy.co.uk/Wiki/index.php?title=Element:GLAS&diff=4872&oldid=prev
Jacksonmj: Infobox, and description from Elements:
2014-10-07T10:32:29Z
<p>Infobox, and description from Elements:</p>
<p><b>New page</b></p><div>{{ infobox Element<br />
| icon = GLAS.png<br />
| longname = Glass<br />
| image = <br />
<br />
| identifier = DEFAULT_PT_GLAS<br />
| name = GLAS<br />
| description = Meltable. Shatters under pressure, and refracts photons.<br />
| colour = 404040<br />
| menusection = SC_SOLIDS<br />
| menuvisible = 1<br />
| advection = 0<br />
| airdrag = 0<br />
| airloss = 0.9<br />
| loss = 0<br />
| collision = 0<br />
| diffusion = 0<br />
| explosive = 0<br />
| falldown = 0<br />
| flammable = 0<br />
| gravity = 0<br />
| hardness = 0<br />
| heatconduct = 150<br />
| hotair = 0<br />
| meltable = 0<br />
| state = ST_SOLID<br />
| temperature = 295.15<br />
| weight = 100<br />
| properties = TYPE_SOLID PROP_NEUTPASS PROP_HOT_GLOW PROP_SPARKSETTLE<br />
| lowtemperature = <br />
| lowtemperaturetransition = <br />
| hightemperature = 1973<br />
| hightemperaturetransition = LAVA<br />
| lowpressure = <br />
| lowpressuretransition = <br />
| highpressure = <br />
| highpressuretransition = <br />
}}<br />
<br />
Glass, shatters when pressure changes too fast, lets through photons, and melts at exactly 1700C. Photons can be passed through glass to separate the different wavelengths of light, works perfectly when you make a prism. NEUT passing through will give off some PHOT of a similar color at an angle to simulate Cherenkov radiation. Converts ELEC to EMBR upon contact. GLAS is immune to ACID. <br />
<br />
{{Languages}}</div>
Jacksonmj