Difference between revisions of "Flags"
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There are currently 4 different things stored in flags: | There are currently 4 different things stored in flags: | ||
− | + | 0x1: "Stagnant" - Used by energy particles and water when a particle can't move, to reduce lag by not performing as many checks next frame.<br/> | |
− | + | 0x2: Skip movement for one frame, only works on PHOT (used when created by powered clones)<br/> | |
− | + | 0x4: used for water equalization, to keep track of which particles have been checked<br/> | |
− | + | 0x8: Compatibility flag, which allows sponge to move, or photons to be decorated. (for compatibility with older saves) |
Latest revision as of 01:54, 9 October 2015
Flags is a property that is only used with a few different elements. It is not saved. There are currently 4 different things stored in flags:
0x1: "Stagnant" - Used by energy particles and water when a particle can't move, to reduce lag by not performing as many checks next frame.
0x2: Skip movement for one frame, only works on PHOT (used when created by powered clones)
0x4: used for water equalization, to keep track of which particles have been checked
0x8: Compatibility flag, which allows sponge to move, or photons to be decorated. (for compatibility with older saves)