Difference between revisions of "Useful Reactions"

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The goal of this page is to provide a complete list of reactions in TPT in one place for new players so that they will be able to understand how these reactions work.
 
The goal of this page is to provide a complete list of reactions in TPT in one place for new players so that they will be able to understand how these reactions work.
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For a more comprehensive guide, go to [[Reactions List]].
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==Reaction Format==
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All reactions on this page will be provided as a description and a reaction equation.
  
 
==TUNG and OXYG==
 
==TUNG and OXYG==
 
When TUNG is heated to over 2400 degrees and touching OXYG, there is a 1% chance each frame that it will change to FIRE and create pressure.
 
When TUNG is heated to over 2400 degrees and touching OXYG, there is a 1% chance each frame that it will change to FIRE and create pressure.
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* {{MaterialBtn | TUNG}}[@ Temp ≥ ''2126.85 C'' | ''2400 K''] + {{MaterialBtn | OXYG}} → {{MaterialBtn | LAVA}}[@ Temp = ''3921.35 C'' | ''4194.5 K''] + {{MaterialBtn | FIRE}}[1% chance] + 50 Pressure [2% chance]
  
 
==CLST, PSTE, BRCK, WATR, and NITR==
 
==CLST, PSTE, BRCK, WATR, and NITR==
 
When WATR is added to CLST, it forms PSTE. When PSTE is heated to over 747 degrees, it turns to BRCK. This can be used to produce BRCK using WATR and CLST.  
 
When WATR is added to CLST, it forms PSTE. When PSTE is heated to over 747 degrees, it turns to BRCK. This can be used to produce BRCK using WATR and CLST.  
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* {{MaterialBtn | WATR}} + {{MaterialBtn | CLST}} → {{MaterialBtn | PSTE}}
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* {{MaterialBtn | PSTE}}[@ Temp ≥ ''473.85 C'' | ''747 K''] → {{MaterialBtn | BRCK}}
  
 
When NITR is added to CLST, it forms TNT.
 
When NITR is added to CLST, it forms TNT.
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* {{MaterialBtn | NITR}} + {{MaterialBtn | CLST}} → {{MaterialBtn | TNT}}
  
 
==SALT, SLTW, DSTW, and WATR==
 
==SALT, SLTW, DSTW, and WATR==
 
When SALT is added to WATR or DSTW, it becomes SLTW. DSTW touching SLTW or WATR slowly reverts back to WATR. DSTW can be produced by heating WATR and cooling off the WTRV.
 
When SALT is added to WATR or DSTW, it becomes SLTW. DSTW touching SLTW or WATR slowly reverts back to WATR. DSTW can be produced by heating WATR and cooling off the WTRV.
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* {{MaterialBtn | SALT}} + {{MaterialBtn | WATR}} → {{MaterialBtn | SLTW}} + {{MaterialBtn | SALT}}
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* {{MaterialBtn | SALT}} + {{MaterialBtn | DSTW}} → {{MaterialBtn | SLTW}} + {{MaterialBtn | SALT}}
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* {{MaterialBtn | SALT}} + {{MaterialBtn | SLTW}} → 2x{{MaterialBtn | SLTW}}
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* {{MaterialBtn | DSTW}} + {{MaterialBtn | WATR}} → 2x{{MaterialBtn | WATR}}
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* {{MaterialBtn | DSTW}} + {{MaterialBtn | SLTW}} → {{MaterialBtn | WATR}} + {{MaterialBtn | SLTW}}
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* {{MaterialBtn | WATR}} + {{MaterialBtn | SLTW}} → 2x{{MaterialBtn | SLTW}}
  
 
==GLOW and WATR==
 
==GLOW and WATR==
 
Mixing GLOW with WATR produces DEUT.
 
Mixing GLOW with WATR produces DEUT.
  
==PLNT and CO2/SMKE
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* {{MaterialBtn | GLOW}} + {{MaterialBtn | WATR}} → {{MaterialBtn | DEUT}}
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==PLNT and CO2/SMKE==
 
When CO2 or SMKE is touching PLNT, the PLNT will turn the CO2/SMKE into OXYG.
 
When CO2 or SMKE is touching PLNT, the PLNT will turn the CO2/SMKE into OXYG.
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* {{MaterialBtn | CO2}}/{{MaterialBtn | SMKE}} + {{MaterialBtn | PLNT}} → {{MaterialBtn | OXYG}} + {{MaterialBtn | PLNT}}
  
 
==HYGN and DESL==
 
==HYGN and DESL==
If HYGN is mixed with DESL at a pressure greater than 8 (currently very hard because DESL explodes at a pressure greater than 8), it will convert to OIL and the DESL will convert to WATR.
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If HYGN is mixed with DESL at a pressure greater than 8, it will convert to OIL and the DESL will convert to WATR.
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PTNM can be used to perform this reaction without using pressure.
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* {{MaterialBtn | HYGN}}[@ Pressure ≥ ''8''] + {{MaterialBtn | DESL}} → {{MaterialBtn | OIL}} + {{MaterialBtn | WATR}}
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* {{MaterialBtn | HYGN}} + {{MaterialBtn | DESL}} + {{MaterialBtn | PTNM}} → {{MaterialBtn | OIL}} + {{MaterialBtn | WATR}} + {{MaterialBtn | PTNM}}
  
 
==CO2 and WATR==
 
==CO2 and WATR==
 
WATR touching CO2 is converted to BUBW.
 
WATR touching CO2 is converted to BUBW.
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* {{MaterialBtn | WATR}} + {{MaterialBtn | CO2}} → {{MaterialBtn | BUBW}}
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* {{MaterialBtn | DSTW}} + {{MaterialBtn | CO2}} → {{MaterialBtn | BUBW}}
  
 
==BOYL, OXYG, and WATR==
 
==BOYL, OXYG, and WATR==
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==GLAS and NEUT==
 
==GLAS and NEUT==
 
When NEUT is emitted through GLAS, the NEUT converts to bluish PHOT (Cherenkov radiation).
 
When NEUT is emitted through GLAS, the NEUT converts to bluish PHOT (Cherenkov radiation).
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==INVS and PHOT==
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When PHOT is fired through INVS, it will convert to NEUT.
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==NBLE and SPRK==
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If NBLE comes into contact with electricity, or is directly sparked, it will convert to PLSM for a while, then turn back into NBlE.
  
 
==HYGN and PHOT==
 
==HYGN and PHOT==
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When OXYG is at 250 pressure, heated to 9725 degrees, and exposed to high Newtonian gravity, it will transform into molten BMTL.
 
When OXYG is at 250 pressure, heated to 9725 degrees, and exposed to high Newtonian gravity, it will transform into molten BMTL.
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==DEUT and LIGH==
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When DEUT is struck by LIGH, it will turn en masse into NEUT.

Latest revision as of 02:46, 7 December 2023

The goal of this page is to provide a complete list of reactions in TPT in one place for new players so that they will be able to understand how these reactions work.

For a more comprehensive guide, go to Reactions List.

Reaction Format

All reactions on this page will be provided as a description and a reaction equation.

TUNG and OXYG

When TUNG is heated to over 2400 degrees and touching OXYG, there is a 1% chance each frame that it will change to FIRE and create pressure.

  • TUNG.png[@ Temp ≥ 2126.85 C | 2400 K] + OXYG.pngLAVA.png[@ Temp = 3921.35 C | 4194.5 K] + FIRE.png[1% chance] + 50 Pressure [2% chance]

CLST, PSTE, BRCK, WATR, and NITR

When WATR is added to CLST, it forms PSTE. When PSTE is heated to over 747 degrees, it turns to BRCK. This can be used to produce BRCK using WATR and CLST.

  • WATR.png + CLST.pngPSTE.png
  • PSTE.png[@ Temp ≥ 473.85 C | 747 K] → BRCK.png

When NITR is added to CLST, it forms TNT.

  • NITR.png + CLST.pngTNT.png

SALT, SLTW, DSTW, and WATR

When SALT is added to WATR or DSTW, it becomes SLTW. DSTW touching SLTW or WATR slowly reverts back to WATR. DSTW can be produced by heating WATR and cooling off the WTRV.

  • SALT.png + WATR.pngSLTW.png + SALT.png
  • SALT.png + DSTW.pngSLTW.png + SALT.png
  • SALT.png + SLTW.png → 2xSLTW.png
  • DSTW.png + WATR.png → 2xWATR.png
  • DSTW.png + SLTW.pngWATR.png + SLTW.png
  • WATR.png + SLTW.png → 2xSLTW.png

GLOW and WATR

Mixing GLOW with WATR produces DEUT.

  • GLOW.png + WATR.pngDEUT.png

PLNT and CO2/SMKE

When CO2 or SMKE is touching PLNT, the PLNT will turn the CO2/SMKE into OXYG.

  • CO2.png/SMKE.png + PLNT.pngOXYG.png + PLNT.png

HYGN and DESL

If HYGN is mixed with DESL at a pressure greater than 8, it will convert to OIL and the DESL will convert to WATR.

PTNM can be used to perform this reaction without using pressure.

  • HYGN.png[@ Pressure ≥ 8] + DESL.pngOIL.png + WATR.png
  • HYGN.png + DESL.png + PTNM.pngOIL.png + WATR.png + PTNM.png

CO2 and WATR

WATR touching CO2 is converted to BUBW.

  • WATR.png + CO2.pngBUBW.png
  • DSTW.png + CO2.pngBUBW.png

BOYL, OXYG, and WATR

BOYL converts OXYG into WATR and WATR into FOG.

BRMT and BREL

When BRMT and BREL are heated and mixed, they will convert to THRM.

BREL

When BREL is heated to over 9000 degrees and under 30 pressure, it will convert to EXOT.

Molten QRTZ and Molten CLST

When Molten QRTZ is mixed with molten CLST, it will convert to molten CRMC.

ANAR and CFLM

ANAR will burn when ignited with CFLM.

RIME and SPRK

When electricity is near RIME, it turns into FOG.

GLAS and NEUT

When NEUT is emitted through GLAS, the NEUT converts to bluish PHOT (Cherenkov radiation).

INVS and PHOT

When PHOT is fired through INVS, it will convert to NEUT.

NBLE and SPRK

If NBLE comes into contact with electricity, or is directly sparked, it will convert to PLSM for a while, then turn back into NBlE.

HYGN and PHOT

If PHOT is fired through a field of HYGN, it will be split into ELEC, which will be reflected, and PROT, which will pass through.

ACID and NEUT

When ACID is exposed to NEUT, It is converted to ISOZ.

NEUT and ELEC

When ELEC is exposed to NEUT, they both convert to HYGN.

HYGN and OXYG

When HYGN and OXYG are mixed and set afire, they create WATR, which turns into WTRV due to the fire.

WOOD

If a Powder collides with WOOD at a high velocity, It will convert to SAWD.

Nuclear Reactions

EXOT, NEUT, ELEC, and PROT

When EXOT is exposed to NEUT, it will turn gray and then start to convert itself to any other element it is touching. When EXOT is exposed to ELEC, it will start to change colors rapidly and eventually explode. When EXOT is exposed to PROT, it will convert to CFLM.

Fusion

When HYGN is exposed to 50 pressure and heated to over 2000 degrees, it will undergo fusion into NBLE and release one NEUT, one yellow PHOT, and have a 10% chance of releasing one ELEC. It will also generate one particle of PLSM, add 30 pressure, and raise its temperature by 1000±250 degrees.

When NBLE is at 100 pressure and heated to 5,000 degrees, it will transform into CO2 and will also release 1 NEUT, 1 red PHOT, and 1 particle of PLSM. It will also generate 50 pressure and raise its temperature to 9,000 degrees.

When CO2 is at 200 pressure and heated to 9,500 degrees, it will transform into OXYG and will also release 1 NEUT, 1 ELEC, and 1 particle of PLSM. It will also generate 256 pressure and raise its temperature to 9725.85 degrees (the maximum temperature.)

When OXYG is at 250 pressure, heated to 9725 degrees, and exposed to high Newtonian gravity, it will transform into molten BMTL.

DEUT and LIGH

When DEUT is struck by LIGH, it will turn en masse into NEUT.