Difference between revisions of "Element:BRAY"
m (Realized that BRAY in tmp 1 form is called a BRAY point and not solid BRAY.) |
MachineMan (talk | contribs) (→ARAY sparked by {{Material| METL}} or by most of the other conductors) |
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| identifier = DEFAULT_PT_BRAY | | identifier = DEFAULT_PT_BRAY | ||
| name = BRAY | | name = BRAY | ||
− | | description = Ray Point. Rays create points when they collide | + | | description = Ray Point. Rays create points when they collide. |
| colour = FFFFFF | | colour = FFFFFF | ||
| menusection = SC_ELEC | | menusection = SC_ELEC | ||
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==== ARAY sparked by {{Material| METL}} or by most of the other conductors ==== | ==== ARAY sparked by {{Material| METL}} or by most of the other conductors ==== | ||
− | BRAY created by {{Material| ARAY}} that was sparked by {{Material| METL}}, {{Material| IRON}}, etc. is colored white and has roughly 30 life. When it collides with other white bray, it creates a pixel of BRAY where the collision was with | + | BRAY created by {{Material| ARAY}} that was sparked by {{Material| METL}}, {{Material| IRON}}, etc. is colored white and has roughly 30 life. When it collides with other white bray, it creates a pixel of BRAY where the collision was with 1020 life. If ARAY's .life value is customized, it will be set with the .life of the ARAY, instead of the defaults, in both cases. BRAY sends a {{Material| SPRK}} to conductible materials that it hits (even {{Material| WWLD}}). It's 30 bit ctype can be changed by passing it through {{Material| FILT}}. |
==== ARAY sparked by {{Material| PSCN}} ==== | ==== ARAY sparked by {{Material| PSCN}} ==== |
Latest revision as of 02:33, 29 June 2024
Ray Point. Rays create points when they collide. | |
Properties | |
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Section | Electronics (hidden) |
Spawn temperature | 22°C |
Heat Conductivity | 100% |
Relative weight | 100 |
Gravity | 0 |
Acid dissolve rate | 0.1% |
Flammability | 0 |
State | Solid |
Misc properties | |
Source code |
Contents
Creation
Created when ARAY is sparked.
Reactions
BRAY reacts with other BRAY by creating a BRAY point with high life where they collide. It is also "stopped" by most materials, can carry a current to conductive materials, etc. Some materials; however, let bray pass through them. These include ARAY, FILT, INWR, WIFI, STOR, and SWCH (when it's turned on).
Properties
BRAY has a life value that decreases by 1 every frame and it disappears whenever it's life reaches 0. It can also have slightly different properties depending on what sparked the ARAY that created it.
ARAY sparked by METL or by most of the other conductors
BRAY created by ARAY that was sparked by METL, IRON, etc. is colored white and has roughly 30 life. When it collides with other white bray, it creates a pixel of BRAY where the collision was with 1020 life. If ARAY's .life value is customized, it will be set with the .life of the ARAY, instead of the defaults, in both cases. BRAY sends a SPRK to conductible materials that it hits (even WWLD). It's 30 bit ctype can be changed by passing it through FILT.
ARAY sparked by PSCN
BRAY created by ARAY that was sparked by PSCN is colored brown and has roughly 3 life. It erases white BRAY that it comes in contact with, doesn't sends a spark to anything, and is generally used for heating/cooling.
ARAY sparked by INST
BRAY created by ARAY that was sparked by INST is colored white and has roughly 30 life. It shares most of it's properties with BRAY that was created by ARAY that was sparked by METL, IRON, etc. except it not only sends a spark to conductible materials but passes through them as well. Changes color when passed through FILT.
Uses
Good for many electronics, circuits, etc. Can be used for memory, calculations, animations, picture drawing, etc.
Some properties of BRAY relate more to FILT and STOR.
Language: | [[::Element:BRAY|English]] |
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