Difference between revisions of "Lua API:Elements"
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− | The | + | The <code>elements</code> API contains methods and constants for creating and modifying elements. |
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− | + | '''The shorter alias <code>elem</code> is also available.''' | |
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− | + | Unless stated otherwise, all functions raise errors if supplied with parameters that disagree with their descriptions. | |
− | + | == Methods == | |
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− | === elements. | + | === elements.allocate === |
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− | + | Create a new element. | |
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− | + | <pre>elemNumber = elements.allocate(group, iname)</pre> | |
− | + | * <code>group</code>: string without underscores (<code>_</code>), the group the element belongs to; gets uppercased by the function | |
− | + | * <code>iname</code>: string without underscores (<code>_</code>), the internal name of the element; gets uppercased by the function | |
+ | * <code>elemNumber</code>: the positive element number allocated for the element created, or <code>-1</code> on error, if there are no free element numbers left | ||
− | + | <code>group</code> should be something unique to your script, and should be the same across the entire script. It is common to use a simpler version of your username or the script’s name, for example if your script is called ''Ultimate Chemistry Pack v3'', you might use <code>"CHEMPACK3"</code> as the group name. | |
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− | + | <code>iname</code> should be unique to the element within your script, and should ultimately resemble the [[#elements.property|<code>Name</code> property]] of the element. For example, if your element’s name is ''C-6'' you should use <code>C6</code> as the internal name. | |
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− | + | The resulting element identifier must be unique across all scripts in use at any point in time. Elements that seem like built-in elements, i.e. ones in the group <code>DEFAULT</code>, cannot be created. Note that, as stated above, both <code>group</code> and <code>iname</code> get uppercased, so <code>elements.allocate("CheMpaCk3", "c6")</code> is equivalent to <code>elements.allocate("CHEMPACK3", "C6")</code>. | |
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− | + | Make the choice such that it is convenient to refer to your element via an [[#elements.group_pt_iname|<code>elements.[group]_PT_[iname]</code> constant]]. While it is perfectly possible to type <code>elem["Ultimate Chemistry Pack v3_PT_C-6"]</code>, it is much more convenient to type <code>elem.CHEMPACK3_PT_C6</code>. | |
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− | </ | ||
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− | + | The new element is created with all the default properties, and will not be visible until you modify it to show up in the menu. | |
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=== elements.property === | === elements.property === | ||
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− | + | Query or update a property of an element. | |
− | + | ||
+ | <pre>propValue = elements.property(elemNumber, propName) -- query variant | ||
+ | elements.property(elemNumber, propName, propValue) -- update variant | ||
+ | elements.property(elemNumber, "Update", propValue, [runWhen]) -- special update variant for the Update property</pre> | ||
+ | * <code>elemNumber</code>: number of the element whose property is to be queried or updated | ||
+ | * <code>propName</code>: string, name of the property to be queried or updated | ||
+ | * <code>propValue</code>: various types, value of the property to be queried or updated | ||
+ | * <code>runWhen</code>: number, specifies when the update function should be run, one of: | ||
+ | ** <code>elements.UPDATE_AFTER</code>: run before the built-in update function, this is the default | ||
+ | ** <code>elements.UPDATE_REPLACE</code>: run instead of the built-in update function | ||
+ | ** <code>elements.UPDATE_BEFORE</code>: run after the built-in update function | ||
− | + | For more information on what properties there are to use in elements.property, and how to use them, see this page: [[Element_Properties]]. | |
− | |||
− | + | When working with the "MenuSection" or the "Properties" property, use one of the provided [[#Constants|constants]]. | |
− | " | + | The "Identifier" property is read-only and cannot be set. |
− | + | Several event callback functions are implemented, such as "Update" and "Graphics". To set these, use a function for <code>propValue</code>. They are not included in the tables created with elements.element, and the functions can't be returned with elements.property either. This means copying all of an elements properties using elements.element will not set event callbacks for the new element. For help on creating these, see [[Element_Properties#Callback_functions]]. | |
− | + | === elements.element === | |
− | + | Query all or update multiple properties of an element. | |
− | + | <pre>elemProps = elements.element(elemNumber) -- query variant | |
+ | elements.element(elemNumber, elemProps) -- update variant</pre> | ||
+ | * <code>elemNumber</code>: number of the element whose properties are to be queried or update | ||
+ | * <code>elemProps</code>: table that maps property names to property values | ||
− | <code>elements.property | + | The keys and values of <code>elemProps</code> are the same as the <code>propName</code> and <code>propValue</code> parameters of [[#elements.property|elements.property]]. The query variant returns all properties of the element in <code>elemProps</code> with the same caveats as [[#elements.property|elements.property]]. The update variant accepts any subset of properties, only updates the ones present in the table, applying the same checks as [[#elements.property|elements.property]]. |
− | + | This function is commonly used to base an element off another element by first copying all properties of the source element and applying them to the new element, and then customizing the new element a bit afterwards: | |
− | == | + | <pre>local purpleGold = elem.allocate("EXAMPLE", "PGLD") |
+ | assert(purpleGold ~= -1, "ran out of element numbers") | ||
+ | elem.element(purpleGold, elem.element(elem.DEFAULT_PT_GOLD)) | ||
+ | elem.property(purpleGold, "Name", "PGLD") | ||
+ | elem.property(purpleGold, "Color", 0x8040FF)</pre> | ||
− | + | === elements.exists === | |
− | + | Check whether a number is a real element number and refers to an element. | |
− | + | <pre>exists = elements.exists(elemNumber)</pre> | |
+ | * <code>elemNumber</code>: number of the element to be checked | ||
+ | * <code>exists</code>: boolean, <code>true</code> if <code>elemNumber</code> refers to an element | ||
− | + | If an element exists, there exists a corresponding [[#elements.group_pt_iname|<code>elements.[group]_PT_[iname]</code> constant]], and conversely, if there exists such a constant, there exists a corresponding element. | |
− | + | === elements.free === | |
− | + | Free a previously allocated element. | |
− | + | <pre>elements.free(elemNumber)</pre> | |
− | + | * <code>elemNumber</code>: number of the element to be freed | |
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− | + | The element number is freed and can used later by another script. Built-in elements, i.e. elements in the group <code>DEFAULT</code>, cannot be freed. | |
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− | + | <span id="elements.getbyname"></span> | |
− | + | === elements.getByName === | |
− | + | Find an element by name, the [[#elements.property|<code>Name</code> property]]. | |
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− | </pre> | + | <pre>elementNumber = elements.getByName(name)</pre> |
+ | * <code>name</code>: string, the name to find the element by | ||
+ | * <code>elemNumber</code>: positive number of the element <code>name</code> refers to, or <code>-1</code> on error if no such element exists | ||
− | + | This function converts a human-friendly element name to an element number, essentially the same way the PROP tool or the console works. | |
− | + | <span id="elements.loaddefault"></span> | |
+ | === elements.loadDefault === | ||
− | + | Restore the set of elements to its initial state at startup. | |
− | < | + | <pre>elements.loadDefault()</pre> |
− | + | This frees all elements created and resets all properties of all built-in elements to their defaults. | |
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== Constants == | == Constants == | ||
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− | === | + | <span id="elements.group_pt_iname"></span> |
− | + | === elements.[group]_PT_[iname] === | |
+ | |||
+ | <pre>watrNumber = elements.DEFAULT_PT_WATR</pre> | ||
+ | There are two ways to refer to elements: element numbers and element identifiers, which are strings of the form <code>"[group]_PT_[iname]"</code>. Both <code>[group]</code> and <code>[iname]</code> can be any string without underscores (<code>_</code>). All built-in elements are in group <code>DEFAULT</code>. For example, the identifier of WATR is <code>"DEFAULT_PT_WATR"</code>, because WATR belongs to the group <code>DEFAULT</code> and its internal name is <code>WATR</code>. This is different from the [[#elements.property|<code>Name</code> property]]. | ||
+ | |||
+ | These constants map element identifiers to element numbers. The element number of WATR is <code>2</code>, so <code>elements.DEFAULT_PT_WATR</code> is also <code>2</code>. | ||
=== Properties === | === Properties === | ||
− | More info on the properties can be found here: [[Element_Properties]] | + | |
+ | These constants should be used when setting "Properties". More info on the properties can be found here: [[Element_Properties#.Property_Constants]] | ||
+ | |||
; TYPE_PART | ; TYPE_PART | ||
; TYPE_LIQUID | ; TYPE_LIQUID | ||
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; PROP_SPARKSETTLE | ; PROP_SPARKSETTLE | ||
; PROP_NOAMBHEAT | ; PROP_NOAMBHEAT | ||
− | + | ; PROP_NOCTYPEDRAW | |
− | ; PROP_NOCTYPEDRAW | ||
=== Menu sections === | === Menu sections === | ||
− | These are used for the | + | These are used for the MenuSection property |
+ | |||
; SC_WALL | ; SC_WALL | ||
; SC_ELEC | ; SC_ELEC | ||
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; SC_TOOL | ; SC_TOOL | ||
; SC_DECO | ; SC_DECO | ||
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Latest revision as of 16:18, 18 October 2024
The elements
API contains methods and constants for creating and modifying elements.
The shorter alias elem
is also available.
Unless stated otherwise, all functions raise errors if supplied with parameters that disagree with their descriptions.
Contents
Methods
elements.allocate
Create a new element.
elemNumber = elements.allocate(group, iname)
-
group
: string without underscores (_
), the group the element belongs to; gets uppercased by the function -
iname
: string without underscores (_
), the internal name of the element; gets uppercased by the function -
elemNumber
: the positive element number allocated for the element created, or-1
on error, if there are no free element numbers left
group
should be something unique to your script, and should be the same across the entire script. It is common to use a simpler version of your username or the script’s name, for example if your script is called Ultimate Chemistry Pack v3, you might use "CHEMPACK3"
as the group name.
iname
should be unique to the element within your script, and should ultimately resemble the Name
property of the element. For example, if your element’s name is C-6 you should use C6
as the internal name.
The resulting element identifier must be unique across all scripts in use at any point in time. Elements that seem like built-in elements, i.e. ones in the group DEFAULT
, cannot be created. Note that, as stated above, both group
and iname
get uppercased, so elements.allocate("CheMpaCk3", "c6")
is equivalent to elements.allocate("CHEMPACK3", "C6")
.
Make the choice such that it is convenient to refer to your element via an elements.[group]_PT_[iname]
constant. While it is perfectly possible to type elem["Ultimate Chemistry Pack v3_PT_C-6"]
, it is much more convenient to type elem.CHEMPACK3_PT_C6
.
The new element is created with all the default properties, and will not be visible until you modify it to show up in the menu.
elements.property
Query or update a property of an element.
propValue = elements.property(elemNumber, propName) -- query variant elements.property(elemNumber, propName, propValue) -- update variant elements.property(elemNumber, "Update", propValue, [runWhen]) -- special update variant for the Update property
-
elemNumber
: number of the element whose property is to be queried or updated -
propName
: string, name of the property to be queried or updated -
propValue
: various types, value of the property to be queried or updated -
runWhen
: number, specifies when the update function should be run, one of:-
elements.UPDATE_AFTER
: run before the built-in update function, this is the default -
elements.UPDATE_REPLACE
: run instead of the built-in update function -
elements.UPDATE_BEFORE
: run after the built-in update function
-
For more information on what properties there are to use in elements.property, and how to use them, see this page: Element_Properties.
When working with the "MenuSection" or the "Properties" property, use one of the provided constants.
The "Identifier" property is read-only and cannot be set.
Several event callback functions are implemented, such as "Update" and "Graphics". To set these, use a function for propValue
. They are not included in the tables created with elements.element, and the functions can't be returned with elements.property either. This means copying all of an elements properties using elements.element will not set event callbacks for the new element. For help on creating these, see Element_Properties#Callback_functions.
elements.element
Query all or update multiple properties of an element.
elemProps = elements.element(elemNumber) -- query variant elements.element(elemNumber, elemProps) -- update variant
-
elemNumber
: number of the element whose properties are to be queried or update -
elemProps
: table that maps property names to property values
The keys and values of elemProps
are the same as the propName
and propValue
parameters of elements.property. The query variant returns all properties of the element in elemProps
with the same caveats as elements.property. The update variant accepts any subset of properties, only updates the ones present in the table, applying the same checks as elements.property.
This function is commonly used to base an element off another element by first copying all properties of the source element and applying them to the new element, and then customizing the new element a bit afterwards:
local purpleGold = elem.allocate("EXAMPLE", "PGLD") assert(purpleGold ~= -1, "ran out of element numbers") elem.element(purpleGold, elem.element(elem.DEFAULT_PT_GOLD)) elem.property(purpleGold, "Name", "PGLD") elem.property(purpleGold, "Color", 0x8040FF)
elements.exists
Check whether a number is a real element number and refers to an element.
exists = elements.exists(elemNumber)
-
elemNumber
: number of the element to be checked -
exists
: boolean,true
ifelemNumber
refers to an element
If an element exists, there exists a corresponding elements.[group]_PT_[iname]
constant, and conversely, if there exists such a constant, there exists a corresponding element.
elements.free
Free a previously allocated element.
elements.free(elemNumber)
-
elemNumber
: number of the element to be freed
The element number is freed and can used later by another script. Built-in elements, i.e. elements in the group DEFAULT
, cannot be freed.
elements.getByName
Find an element by name, the Name
property.
elementNumber = elements.getByName(name)
-
name
: string, the name to find the element by -
elemNumber
: positive number of the elementname
refers to, or-1
on error if no such element exists
This function converts a human-friendly element name to an element number, essentially the same way the PROP tool or the console works.
elements.loadDefault
Restore the set of elements to its initial state at startup.
elements.loadDefault()
This frees all elements created and resets all properties of all built-in elements to their defaults.
Constants
elements.[group]_PT_[iname]
watrNumber = elements.DEFAULT_PT_WATR
There are two ways to refer to elements: element numbers and element identifiers, which are strings of the form "[group]_PT_[iname]"
. Both [group]
and [iname]
can be any string without underscores (_
). All built-in elements are in group DEFAULT
. For example, the identifier of WATR is "DEFAULT_PT_WATR"
, because WATR belongs to the group DEFAULT
and its internal name is WATR
. This is different from the Name
property.
These constants map element identifiers to element numbers. The element number of WATR is 2
, so elements.DEFAULT_PT_WATR
is also 2
.
Properties
These constants should be used when setting "Properties". More info on the properties can be found here: Element_Properties#.Property_Constants
- TYPE_PART
- TYPE_LIQUID
- TYPE_GAS
- TYPE_SOLID
- TYPE_ENERGY
- PROP_CONDUCTS
- PROP_BLACK
- PROP_NEUTPENETRATE
- PROP_NEUTABSORB
- PROP_NEUTPASS
- PROP_DEADLY
- PROP_HOT_GLOW
- PROP_LIFE
- PROP_RADIOACTIVE
- PROP_LIFE_DEC
- PROP_LIFE_KILL
- PROP_LIFE_KILL_DEC
- PROP_SPARKSETTLE
- PROP_NOAMBHEAT
- PROP_NOCTYPEDRAW
Menu sections
These are used for the MenuSection property
- SC_WALL
- SC_ELEC
- SC_POWERED
- SC_SENSOR
- SC_FORCE
- SC_EXPLOSIVE
- SC_GAS
- SC_LIQUID
- SC_POWDERS
- SC_SOLIDS
- SC_NUCLEAR
- SC_SPECIAL
- SC_LIFE
- SC_TOOL
- SC_DECO